Hello all. I recently got into a debate on whether violent videogames cause violence?.
I think the rise in violence has little to do with videogames, but more to do with a lack of morals being taught at home and elsewhere, compared to previous generations.
The first arcade video games came out when I was a teenager, but my generation grew up watching westerns like Gunsmoke, war movies like Sands of Iwo Jima, other violent movies like Chuck Norris martial arts flicks, and violent crime dramas like Mike Hammer and Chinatown. Now, we were in fistfights constantly, but the use of weapons was rare; deliberate murder was even more rare, and mass murder was all but unheard of among teenagers.
I don't think the difference was video games; I think it is a failure of the preceeding generation to teach a solid moral foundation to the newer generation.
Now... if you take a teenager who:
1. Has not been taught much if any morality.
2. Is unpopular among his peers, harassed/bullied/etc, and resents it.
3. Is unsocialized and to some degree isolated.
4. Already has violent revenge fantasies...
And THEN you let him spend endless hours playing GTA and other games where the violence has no moral context at all; which also contributes to him remaining more isolated and unsocialized... well yeah, that could
contribute to helping him make that decision to go off and do something crazy.
Normal kids are able to seperate fantasy(games) from reality. Kids who have gone around the bend without anyone noticing somehow, not so much.