Picked up Balatro yesterday to try during my snow day. 8 hours later: Hey, this game is addicting...
Definitely a "Just one more game" kind of game.
For thse who haven't heard of it, Balatro is at it's heart a solo game of poker that plays kind of like Texas hold'em except that you are dealt 8 cards and you job is to make the best hand out of the card you have. You have a limited number of discards, and a limited number of hands to score enough points to exceed the point goal for each round.
Each card that contributes to the hand gets shored points, and then is multiplied by the hand multiplier (ie. playing a pair has a lower multiplier than a straight)
Every play through has 8 antes, with a boss to defeat at the end that have random ball buster mechanics, like one boss might make it so that all heart cards score zero points. If your run is keying on heart cards you would essentially just lose.
Where the game gets addictive is in everything else that goes into scoring a hand. You earn money with each win, and between each round there is a shop where you can buy cards that offer certain accelerators, or buy special playing cards/
For instance, there are "Celestial Cards" which are just, at their root, upgrades to the bonuses for specific hands. Like playing the Mercury card increases the Point bonus and multiplier for a hand that conta9ins a pair.
There are "Arcana" cards that upgrade your playing cards in different ways, like there is a card that will tag a card of your choosing with a 50 point bonus if that card if scored in a played hand. You can also make a card "Gold" which gives you bonus gold in a win in the card is in your draw pile but not played... there are so very many of these kinds of bonuses that let you try to build a deck that accelerates in a given type of hand.
Then there are Joker Cards. You can have up to 5 (or 6 with the right deck) jokers in play that have a wide ranging list of effects on hands played, or wins... on suits played and not played, etc. etc. They can be extremely powerful, but they also generally force you into increasingly narrow optimal scoring hands. Occasionally you get lucky and get jokers that accelerate easy hands and the game becomes a blast of dopamine.
For instance, in the first run where I made it through all 8 stages I had the following jokers:
Joker 1: +1 Multiplier to each $1 in sales price of all played Jokers
Joker 2: This Joker goes up in value by $3 after every hand
Joker 3: Randomly adds between 0 and +20 Multiplier
Joker 4: x3 Multiplier on a hand that has already been played this round
Joker 5: x3 Multiplier for the last hand of a round
Joker 6: x3 Multiplier for in only Spades and Clubs are left in your draw pile when you play a hand
The the end of the game Joker #2 was worth $42 gold, which made Joker 1's bonus +42 multiplier, plus whatever Joke 3 threw in each hand, and then the crazy happened.
My strategy was simply to play a pair each hand, and then throw in all of the hearts and diamonds in my draw pile just so that I got the x3 for having only clubs and spade. My first hand wouldn't necessarily score very high even with the x3, but in my next hand when I played a pair I get an additional x3 for having already played a pair. By the third (and last) hand, or I could play a pair AND play all of the hearts and diamonds in my draw pile I get another x3 so my multiplier was
42 * ? * 3 * 3 * 3 .... if I pulled the average 10 from Joker 3 that would be a hand multiplier of 11,340.
The last boss only has a goal of 100,000, so I blasted through it pretty easily.
Also, one last tip!
Joker bonuses are applied sequentially from left to right, so when you get those nice multiplicative Jokers, place them all the way to the right so that they multiply last after everything else has been tallied.
Anyway, insanely good game that is also very low on hardware requirements so it will run well on non-gaming laptops.
I give it an 11 out of 10.