I've been playing ONCE HUMAN exclusively for about a week now and I'm currently level 43 out of 50.
Some more updates on how it's going (in no particular order):
A bad Bug, but a good Developer?
- There is a rather unfortunate bug in the game as of the latest chapter (they release a new chapter each week) that has broken a key feature in the game, namely the ability to relocate your home base on the fly. When it is working, if you find a place on the map with a lit of features you want, you can go into the build menu and choose to port in your home base. This makes regional explori9ng much easier. Unfortunately the new update introduced a bug where some one your base pieces my not port, which break the ability to move your home.
- This bug and one other have shown that the developer is definitely customer friendly... possibly TOO friendly ... when it comes to compensating people for major bugs. My house was hit by the bug and I put in a ticket. The bug still isn't fixed but the developed backed a virtual dump truck of in-game currency to my base and stuffed it in my mailbox.
The Map
- This map is rather huge. Only the first two regions of the planned 6have been opened and it's already gigantic (about half the map currently open). You can teleport between teleport pylons or from your home to any teleport pylon, but they cost in-game currency that can run scarce until you figure out the game.
- They have motorcycles, cars and trucks in the game you can build to help you get around but they are made of tin foil and get the same gas mileage and a Ford Explorer with a hold in the gas tank... but still better than walking everywhere.
Been living all my life living in a Tinkers Paradise
- All weapons that you can find in drops or crafting have 5 tiers that determine the level you need to be to use them. They power increases a lot between tiers.
- You can also calibrate your weapons to raise the power level within every tier with tiers of calibration... at maximum calibration within a tier you have a weapon roughly similar to first level calibration in a higher tier.
- All weapons in the game are mod-able to let you add scopes and silencers and extended mags that boost range, stability, accuracy... etc. etc.
- Higher tier weapons have one of several styles that can mean added status damage (fire, frost, etc.) or a status effect (weapon fires faster the longer you hold the trigger... weapon damage increases after looking through the scope... etc.). If you recycle a higher tiered weapon, one of the things you get from it is a card that you can use in the calibration menu to change your weapon (of the same type) to that other style of weapon.
Clever Girl
- While you can by weapon mods in various shops in the bases around the map, you can also find puzzles around the map that will unlock specific mods.
- Most of the puzzles are rather easy, even for the legendary mods, and some of them are just dumb or broken... so don't5 waste your currency buying mods if you don't mind spoilers. There is an
interactive map for the game that tells you where all of the puzzles are located and what they give you.
Not So Clever Girl
- One of the weak points in the game is the lack of intelligence of the trash mobs in the game. Most of them don't react to gun shots, some don't even respond when you shoot them.
- While this is annoying, the bosses and elites tend to behave smartly most of the time, and missing specific mobs at least bum-rush you.
In conclusion: This game is really actually a lot of fun and the content is absolutely massive for a free to play game. There is a potential for pseudo-Pay to win in some of the game mechanics that haven been unlocked yet, but right now there is a nice balance of resource grinding and fighting that just hits right for me.
Again, the game is free, so if anyone decides to join, I'm on North American server PVE01-00041, my character name is Fley.