The last couple of days I have gone back to Path of Exile, determined to figure out why I hit a wall in the post-game every time.
I will say that part of my problem is no doubt stubborness. I have never been a fan of Min/Max meta, where I look up and copy other people's work. Part of the fun is the puzzle aspect of min/maxing.
This is somewhat problematic in POE because respeccing costs are so high that they really punnish experimentation. By the time I realize something I need to fix, I am so far into the build and so short on respec supplies that it's almost impossible, so I start over.
I think I have figured out the weakness of all of my other characters.. or at least one of the weaknesses, and it kind of annoys me. I will use this to give a quick "What I've Learned" so that anyone starting POE can at least learn the mechanisms of defense.
Essentially, there are 7 different defensive stats that you need to manage. There is Armour (Physical Damage reduction), Evasion (Attack Dodge), Energy Shield (Damage Sink) as the primary defenses, then there are three Fire/Cold/Lightning Elemental Resistance (flat damage reduction on Elemental Damage), Chaos Resistance (Flat Damage reduction on Chaos/Poison.. important since chaos bypasses Energy Shield) .. and then there is the one I was missing: Spell Supression.
I was operating under the assumption
for years that the Min part of Min/Max in POE was simply maximize one of the base defenses and then maximize Elemental and Chaos resistances and you are all set... but I was wrong. It turns out that there are essnetially two base stats that are a must: Spell Supression, and then Armour/Evade/Shield.
The way that Elemental/Chaos damage is determined in POE requires that you max out Spell Supression in late game. Spell Supression has two stats, one is the chance to spress, the second is how much a supressed spell's damage is reduced. It's not particularly hard to get Spell Supression chance to 100% through the Passive Stat tree and gear, and reduction base rate in 50%, which you can pump up to about 60% through the passives and gear.
So far it seems like my build seems to work.. ish now that I have spell supression, but I really wish that the stats didn't exist at all. I already have enough plates spinning on the Maximize Damage side, and now I need to dedicate points to another stat.
I realize everyone else seems to deal with it fine... but no fair hiding an essnetial stat in the Passive tree and a handful of unique items.
All that said, I haven't officially entered the post-game with my new build, so I will most likely get one shot repeatedly there and give up again.
