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Blog Your Current Game

Vampire Survivors- This is kinda a reverse bullet hell game, where you generate the mass of "bullets". You can have up to 6 weapons, they all fire automatically, some in the direction you face, some targetting the closest enemy, some in random directions. You face hordes and hordes of undead, which drop little blue balls which are XP, you pick up the XP, gain levelups, pick from a choice of weapons, items, or increase the strength of a weapon or item(you get to choose from 3 random possibilities). Simple, hard, and wonderfully addictive. You gain coins as you go, and those can be spent between runs for permanent powerups. 3 dollars on Steam, highly recommended.

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I started playing this when I saw Northernlion playing it. It is indeed fun and infuriating at the same time. It's hard.. or maybe I am just too addicted to garlic.
 
I started playing this when I saw Northernlion playing it. It is indeed fun and infuriating at the same time. It's hard.. or maybe I am just too addicted to garlic.
I have not yet even started to min/max and it is really cool. Made it to level 20 in my best run(barely, I died seconds later), but about to try more.
 
I have not yet even started to min/max and it is really cool. Made it to level 20 in my best run(barely, I died seconds later), but about to try more.

There isn't so much "min" as there is just a lot of "max" that I've found. The primary goal is to get a few evolved weapons ASAP and then cross your fingers.
 
There isn't so much "min" as there is just a lot of "max" that I've found. The primary goal is to get a few evolved weapons ASAP and then cross your fingers.
Speaking of max, Mortecci is way OP. 3 extra projectiles at level 60, plus duplicator giving 2, plus the passive ability giving 1...I took no damage the last 15 minutes of the level, as nothing could get even remotely close to me, and I did not have the ideal weapon setup,
 
Started with Xenonauts- the spiritual successor to the original X-COM game so ... I sent in a squad on an alien crash site...

I consider myself a Geezer Gamer (early 60's), started out playing D&D (you know the game with things like pencil, paper and these things called "dice") in my late teens/early 20's and then just drifted away from it. A few years ago started gaming again on an Xbox and then graduated to getting a gaming rig for PC. I'm mostly played RPG's full series like Fallout (3 and up), Splinter Cell, Witcher, Metro, etc. and yes even the full series of Dark Souls (excluding Demon Souls). I took it back up for a few reasons, I believe it helps with maintaining eye/hand coordination, and the mental skills of critical thinking, analysis, and decision making - and of course it's fun.

Interesting its 2022 and I just started XCOM which came out -IIRC- in 2012. I was hunting around for a different genre that would provide a challenge and decided a tactical, turn based RPG (whatever the proper term for that is) and looked at XCOM2 and Wasteland 3 as possible options. It just so happened that Steam was having a bundle sale of XCOM Enemy Unknown, XCOM Enemy Within, XCOM DLC, XCOM2, XCOM2 WOTC, etc. For $20 bucks, so I snagged it and started an XCOM playthrough.

For my first playthrough I'm no where stupid enough to go with the highest difficulty w/ ironman turned on. But I started XCOM Enemy Unknown at a standard level (not easy), and have been really enjoying it. The game has aged VERY well.

* * * * * * *

So last night I'm doing the "Supply Barge" mission and Jebus had to "Ghost Walk" it about 6 times before I got the tactics planned out. The squad leader was studying intel with the other senior members of the squad running simulations based on layout and the first few Ghost Walk simulations all resulted in TPK's. Shit. To many new enemy's (Super Berserkers with Heavy Plasma and a Mectoid with it's drones) and of course a few old standbys of Floaters, Mutons, and Chrysalids. Finally got a plan together to move more slowly and trip one set of enemy's at a time, then heal up/reload, and proceed.

Squad consisted of a 2 Assault, 2 Med Support (6 medkits), Heavy and Sniper. For the Mectoid, had to employ an overwatch trap of inching forward one step at a time, everyone go into overwatch then one guy moving forward. Rinse/repeat until I had a shot from across the cargo bay. The plan was to hit the Mectoid hard and fast and hope it didn't get a shot off. But they say any plan only survives first contact with the enemy. The overwatch trap worked sort of. I saw the Mectoid before it saw the squad, problem is it didn't die and I got lucky. The Heavy fired her standard rocket and took out the 2 drones and did some good initial damage, then the squad got to fire as the fog of war was reduced. The whole squad got to fire first and while there were some hits, somehow the thing was left standing and now I was in a world of shit. Luckily the Mectoid didn't do it's area of effect MIRV grenades, it fired a single energy beam at an assault with the highest health who could tank the hit and survive. Now it was my turn again. Assault fires and hits, Mectoid down to 4 health. Support fires and misses, shit. Second support fires and misses, shit-shit. Major "Boomer" Tariq (1st Assault that already fired) turns to Squadie Pederson (2nd Assault, FNG) and says "Squadie, you've got this. Take a deep breath, aim between the optical sensors and put a plasma blast in its positronic brain". Still had some flexibility as a backup here as there was Sq. Pederson, my heavy, and my Sniper with 95% chance to hit left to shoot and the Mectoid was down to 4 pips. Sq. Pederson stepped up to the plate, took aim and BOOM - no more Mectoid. Everyone could breath again.

Then on to the Super Berserkers but was able to pull back and pull them out one at a time. They went down pretty easy but the mission profile requirement for best shooting (scopes), plenty of medkits, and ordnance didn't allow for the bringing of an Arc Thrower to take one alive. Maybe next time.

WW
 
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Less than 2 months to Distant Worlds 2. Was watching videos from some of the beta testers today while babysitting, and am really getting excited. Applied for the beta myself(though at this late date, probably a longshot).
 
XCOM Enemy Unknown:

Delta-1: X-ray Base, X-ray Base this is Delta-1 actual over.

X-ray Base: Delta-1 Actual this is X-Ray-2, SITREP.

Delta-1: All souls still with the squad and green status, all rockets expended, Medkits at 50%. We have secured approximately 70% of our first battle wagon but expect heavy OPFOR for the final push to the Control Room.

X-ray Base: Outstanding Delta-1.

Delta-1: The following needs to go into the lessons learned tracking for future squad leaders.

X-ray Base: Delta-1 that can wait for post mission debrief.

Delta-1: This is Intel for field personnel, so can it X-ray-2, if shit goes south my team may not be at the debrief.

X-ray Base: Ready to copy.

Delta-1: The new plasma weapons are working as advertised and accumulators charging well. Highly recommend their use for ALL future field operations. Bringing the second field medic was a good call for this mission based on the deep RADAR scans and Ghost Simulations of expected opposition and tactics. A couple of little knocks here and there, but Delta-2 took a direct shot as lead assault. Delta-5 was able to get him back in the action. Use of the Prob-N-Go of moving the team to overwatch and then sending a scout out only as far as they are able to retreat works well in tight spaces. As expected enemy encounters are in smaller groups instead of being overwhelmed by multiple tangos. It’s slow, but with no time restraints it works. Secondly, in more open interior spaces Delta Team has used Prob-N-Go to get Delta-4 into a high overwatch position, once in place is escort troopers return to the group to proceed. It’s hard for our sniper to move and shoot and this gets him in place ahead of time. This takes extra time but is well worth the effort.

X-ray Base: Copy Delta-1.

Delta-1: We just cleared a Sectopod, the large mechanized monstrosity, which is where I used by last rocket. Be aware that the Sectopod appears to have difficulty targeting at high elevations. There may be a limitation in its optical sensors limiting its distance and field of view. May want to have Dr. Schen look into that. Tactics used was to retreat the squad to a safe distance and full cover, Delta-4 was maneuvered to a high overwatch. The rocket caused initial damage and eliminated the repair drones. Delta-4 then double tapped the Sectopod critically disabling it and caused its self-destruct to activate.

Delta-1: We’re taking a second to take a breath and reload, but Delta Team is cocked, locked and loaded, ready to proceed.

X-ray Base: Understood, God’s speed and good hunting.

Delta-1: Pappa Bear out.
 
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Planetside 2 has a new playable continent: Oshur. It's pretty much a bunch of islands, and you can travel and fight underwater. Hover vehicles travel atop the ocean, while heavy tanks and wheeled vehicles travel along the bottom. I'll probably play it with my outfit this weekend.

b2BynZN.jpg
 
So there is apparently a new Borderlands installment coming out, but it seems to be a bit of a twist... some might call it a cash grab, but I'm looking forward to it because it's Borderlands.

It's called Tiny Tina's Wonderlands. The game brings back the Borderlands 2 crew to play through a D&D style game. Essentially it's Borderlands with more classic D&D enemies, but you have a Borderlands 2 aresnal.

The overarching Tiny Tina bit is a comic narrative where Tina and the crew argue over rules and how Tina is running the campaign.

There is a paid demo called Tiny Tina's Assault on Dragon Keep which is like a D&D modual. It's on sale for $5, but I'm not sure I'd recommend it yet... it's extremely buggy which is absurd for a game and engine that has always worked perfectly well on my system.

Anyway, oughta be a pip.
 
IIRC Tiny Tina's Assault on Dragon Keep was DLC for Borderlands 2.

WW
 
Planetside 2 has a new playable continent: Oshur. It's pretty much a bunch of islands, and you can travel and fight underwater. Hover vehicles travel atop the ocean, while heavy tanks and wheeled vehicles travel along the bottom. I'll probably play it with my outfit this weekend.

b2BynZN.jpg


Decided again to try and log into my account and again I am mystified by games like PLanetside 2 and WOW that make password recovery such a monumental clusterboink that it is harder to navigate recovery on my Planetside 2 account than my bank password.

It's nonsense.

Their final answer to me was to create a new account and start over.
 
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Decided again to try and log into my account and again I am mystified by games like PLanetside 2 and WOW that make password recovery such a monumental clusterboink that it is harder to navigate recovery on my Planetside 2 account than my bank password.

It's nonsense.

Their final answer to me was to create a new account and start over.
Did you contact admin and check to see if your old PW was recoverable?
 
Did you contact admin and check to see if your old PW was recoverable?

Yep, they won't recover the old password if I don't know that answer to the secret question I never set. I would have to create a new account with a new email and then use that account to open a ticket asking to transwer the old account to the new account which they may or may not do. THey also require way to much PII that I'm not willing to disclose to rando game publisher.

It's nonsense, and it's the third time I've been through the same song and dance to arive at the same conclusion. It's a fun game but not worth that hassel.

I keep hoping that they have lowered the bar somewhere below TS/SCI security level... but alas.
 
Yep, they won't recover the old password if I don't know that answer to the secret question I never set. I would have to create a new account with a new email and then use that account to open a ticket asking to transwer the old account to the new account which they may or may not do. THey also require way to much PII that I'm not willing to disclose to rando game publisher.

It's nonsense, and it's the third time I've been through the same song and dance to arive at the same conclusion. It's a fun game but not worth that hassel.

I keep hoping that they have lowered the bar somewhere below TS/SCI security level... but alas.
Ouch. Well, I hope you didnt spend too much on that account.
 
Ouch. Well, I hope you didnt spend too much on that account.

That's the funny thing about games like that. I probably spent a lot if caculated by my financial situation at the time I played it rugularly, but not a lot if I go by my current financial position.
 
OK, I installed GTA Trilogy Definitive Edition and... I cant seem to find the folder to add custom music files. Does anybody know how to add custom music? :unsure:
 
Commanders Log, XCOM (Code Name Enemy Within), 2nd Month

Jebus H. Christopher, do they not teach these rookies in anything in boot camp. These butt wipes can't seem to hit a barn door even if they are inside. I know Delta Team is mostly in the infirmary from their last mission and I'm having to send out a less experienced Bravo Team with a Corporal Sniper as Team Lead. But they need remedial shooting range training to BE ABLE TO AT LEAST HIT SOME OF THE TIME!!! This is a critical mission for us as the Council which has been very reluctant to provide the resources needed to field strike teams and standup base operations. This offer has vital some funds and an additional Engineer for success. This is a must win and running Bravo Team through some virtual Ghost Simulations in the Barracks have produced multiple TPKs. Simulation time is over, they are a go mission for tonight.

WW
 
Looks like I only have 1 achievement left in Vampire Survivors. On the other hand, they continue to add content, so hopefully there are more achievements to come.
 


OK, after getting rid of GTA Definitive Edition and getting a refund, I decided to try and see if I could replicate the HD graphics and lighting effects using the original GTA Vice City game since I still have the old CDs. Def Ed was awful- everything was too dark, and they wouldnt allow you to add in custom music!

With the help of one mod... it turned out better than I expected. It feels pretty much like the Definitive Ed, but without the GPS guidance system. Then again, Vice City is small enough for one to figure out all the nooks and crannies without needing that.


Vice City remains my favorite GTA game because it blends just the right amount of realism and fun into one package. Even though you kill innocents and wreck havoc, it feels so zany that its more like a violent comedy than a tragedy. The succeeding GTA versions feel too depressing for me because they over-hyped the realism and scaled back on the anarchic fun.

Looks like this will occupy a permanent place on my HD. Whenever I feel the urge to be a loopy gangster back in the 80's, I'll just run this game.
8)
:cool:
 
Fell down the Cities Skylines rabbit hole unexpeckedly the last two days. Still as fun and frustrating as ever.

I always try to start too quick with my cities even though I know the game is meticulously balanced to keep you from building a happy, quite polution free starting city.

My second biggest weakness is not properly balancing my residential, commercial and industrial zones... or at least I think that the little virtual people will think like real people. I tend to, once my city gas advanced to office zoning, mix my residential, commercial and office space to create convenient little pods to meet the population's needs... but no matter what I do the people always clog the roadways and highways trying to go somewhere else.

All my games end in fighting various forms of civil blight and I just end up wanting to giftwrap my town for Godzilla....

I hot metropolis tonight and now, having gotten a hang of the game again, plan to set out tomorrow to build a new, streamlined, efficient metropolis that will stand the test of time.

This time for sure!
 
Well, I got the planning game bug bad now. I went and bought Jurrasic World 2 and started playing it today.

It's a fun game and I may do a bigger write up on it, but right now I can't say it really adds significantly to the original. It's more of the same.

I will say that the clunkiness of the menus hasn't really changed. It's like the interface was designed by ex-IBM engineers.
 
I was getting a bit worried that the Jurrasic World 2 objectives had been changed from looney toons try to make a Dibosaur park to Dinosaur conservation.

The "Campaign" wihich is really just an extended multi-hour tutorial is a bit annoying, with each map focusing on a specific aspect of park building. It's mostly annoying because there is no real progression, you often can't carry over staff or research, and the reserach trees are limited only to what you need for the mission.

Also annoying that you need to run the specific totorial mission to unlock the map for Sandbox.

On the bright side, the "Chaos Theory" campaign is a real campaign with all the nutty park planning added back into the game. Nothing really captures the magic of developing a Jurrasic Park like having to decide between researching better security fences or Boba Tea concessions....

I think the game might actually suffer from too much information, though. When you go to build that Boba Tea concession (screw better security fences, am I right folks?) you get a heat map on the sidewalks where it would do the best business... I would much rather have to do trial and error as much on where to put a hotdog stand as I do which dinosaurs play best with my tour cars. But that leads to one of the better parts of the new game...

Part of the dinosaur "genetics" includes behavior, so you can breed more doscile dinosaurs, or breed a T-Rex that is less territorial... you can make your own Barney! The practical upshot, before you get deep into the research tree , is that you have to pay close attention to the dinosaurs behavior traits. Sometimes you can get a triceratops delivered that is just an asshole.

The one thing that I wish they had changed but they didn't, is they stuck with the 2 dimensional park design. You can't have your safari track bridge over a walking path, for instance, so your safari track is relegated to connected dino pens or pens that share a fence.

The safari tour is a pretty nice feature, though. It's led me to think more about building ecosystems in mega-pens with multiple non-asshole dinosaur species that the tours can drive by and photograph.

When you get the hang of it money stops being an issue... then the game becomes just learning not to send an eco-Tour jeep into the T-Rex pen.

Nothing to see here folks, have you tried the Boba tea? Just opened over by the theater!
 
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