Started with Xenonauts- the spiritual successor to the original X-COM game so ... I sent in a squad on an alien crash site...
I consider myself a Geezer Gamer (early 60's), started out playing D&D (you know the game with things like pencil, paper and these things called "dice") in my late teens/early 20's and then just drifted away from it. A few years ago started gaming again on an Xbox and then graduated to getting a gaming rig for PC. I'm mostly played RPG's full series like Fallout (3 and up), Splinter Cell, Witcher, Metro, etc. and yes even the full series of Dark Souls (excluding Demon Souls). I took it back up for a few reasons, I believe it helps with maintaining eye/hand coordination, and the mental skills of critical thinking, analysis, and decision making - and of course it's fun.
Interesting its 2022 and I just started XCOM which came out -IIRC- in 2012. I was hunting around for a different genre that would provide a challenge and decided a tactical, turn based RPG (whatever the proper term for that is) and looked at XCOM2 and Wasteland 3 as possible options. It just so happened that Steam was having a bundle sale of XCOM Enemy Unknown, XCOM Enemy Within, XCOM DLC, XCOM2, XCOM2 WOTC, etc. For $20 bucks, so I snagged it and started an XCOM playthrough.
For my first playthrough I'm no where stupid enough to go with the highest difficulty w/ ironman turned on. But I started XCOM Enemy Unknown at a standard level (not easy), and have been really enjoying it. The game has aged VERY well.
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So last night I'm doing the "Supply Barge" mission and Jebus had to "Ghost Walk" it about 6 times before I got the tactics planned out. The squad leader was studying intel with the other senior members of the squad running simulations based on layout and the first few Ghost Walk simulations all resulted in TPK's. Shit. To many new enemy's (Super Berserkers with Heavy Plasma and a Mectoid with it's drones) and of course a few old standbys of Floaters, Mutons, and Chrysalids. Finally got a plan together to move more slowly and trip one set of enemy's at a time, then heal up/reload, and proceed.
Squad consisted of a 2 Assault, 2 Med Support (6 medkits), Heavy and Sniper. For the Mectoid, had to employ an overwatch trap of inching forward one step at a time, everyone go into overwatch then one guy moving forward. Rinse/repeat until I had a shot from across the cargo bay. The plan was to hit the Mectoid hard and fast and hope it didn't get a shot off. But they say any plan only survives first contact with the enemy. The overwatch trap worked sort of. I saw the Mectoid before it saw the squad, problem is it didn't die and I got lucky. The Heavy fired her standard rocket and took out the 2 drones and did some good initial damage, then the squad got to fire as the fog of war was reduced. The whole squad got to fire first and while there were some hits, somehow the thing was left standing and now I was in a world of shit. Luckily the Mectoid didn't do it's area of effect MIRV grenades, it fired a single energy beam at an assault with the highest health who could tank the hit and survive. Now it was my turn again. Assault fires and hits, Mectoid down to 4 health. Support fires and misses, shit. Second support fires and misses, shit-shit. Major "Boomer" Tariq (1st Assault that already fired) turns to Squadie Pederson (2nd Assault, FNG) and says "Squadie, you've got this. Take a deep breath, aim between the optical sensors and put a plasma blast in its positronic brain". Still had some flexibility as a backup here as there was Sq. Pederson, my heavy, and my Sniper with 95% chance to hit left to shoot and the Mectoid was down to 4 pips. Sq. Pederson stepped up to the plate, took aim and BOOM - no more Mectoid. Everyone could breath again.
Then on to the Super Berserkers but was able to pull back and pull them out one at a time. They went down pretty easy but the mission profile requirement for best shooting (scopes), plenty of medkits, and ordnance didn't allow for the bringing of an Arc Thrower to take one alive. Maybe next time.
WW