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So, they rolled out a patch this weekend for Borderlands 3 that nerfed the stealth build of FL4K in a major way, and buffed the Operative. The outcome of it was that the FL4K hunter build just became the most powerful end game build. I don't know if it increased interest in the Operative, but I probably wouldn't see that in end-game play until people leveled them up.
Either way, it seems like FL4K is just light years ahead of the other classes. With a crit build (stealth of hunter) FL4K players are still burning down end-game level bosses in a matter of seconds. They will have to nerf FL4K to the point of changing his whole character in order to balance him. It's no so much that his skills are inherently over powered, there are just item prefixes that mesh so well with his skill set that he is absurdly powerful. The problem there is you can't nerf the prefixes to fix FL4K because it would just lower the ability of all builds and classes that use those prefixes in the process... so FL4K would need to change dramatically.
But this is the way of all Min/Max endgames. There will always be the one easy button class/build and then a bunch of fun-to-try builds.
It's a blessing and a curse. You can create an interesting weapon randomizer system that generates billions of possible weapons and create thousands of unique weapons, but there will always be a best weapon, and that is all anyone playing the endgame grind will ever want or play for.
I think in the end they will need to push all skill trees for FL4K to being pet dependent. His skills should feed of the pet more directly, allowing a better control of what Fl4K is capable of in itemization. As it is, most end-game FL4K builds don't even summon a pet because they aren't necessary and just get in the way of gathering items.
Anyway, it is a very fun game, I enjoy it a lot, but I think the end game is was too easy right now as FL4K.
They are planning on introducing Raid bosses in the near future which will be interesting... they will need to do something about the imbalance or every raid fight will be a bunch of FL4K players .. or mostly FL4K players carrying everyone else.
Either way, it seems like FL4K is just light years ahead of the other classes. With a crit build (stealth of hunter) FL4K players are still burning down end-game level bosses in a matter of seconds. They will have to nerf FL4K to the point of changing his whole character in order to balance him. It's no so much that his skills are inherently over powered, there are just item prefixes that mesh so well with his skill set that he is absurdly powerful. The problem there is you can't nerf the prefixes to fix FL4K because it would just lower the ability of all builds and classes that use those prefixes in the process... so FL4K would need to change dramatically.
But this is the way of all Min/Max endgames. There will always be the one easy button class/build and then a bunch of fun-to-try builds.
It's a blessing and a curse. You can create an interesting weapon randomizer system that generates billions of possible weapons and create thousands of unique weapons, but there will always be a best weapon, and that is all anyone playing the endgame grind will ever want or play for.
I think in the end they will need to push all skill trees for FL4K to being pet dependent. His skills should feed of the pet more directly, allowing a better control of what Fl4K is capable of in itemization. As it is, most end-game FL4K builds don't even summon a pet because they aren't necessary and just get in the way of gathering items.
Anyway, it is a very fun game, I enjoy it a lot, but I think the end game is was too easy right now as FL4K.
They are planning on introducing Raid bosses in the near future which will be interesting... they will need to do something about the imbalance or every raid fight will be a bunch of FL4K players .. or mostly FL4K players carrying everyone else.