dstebbins
Member
- Joined
- Oct 22, 2005
- Messages
- 169
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- Political Leaning
- Very Liberal
The idea of censoring video games is a hot topic right now, which I believe is bogus. Before I elaborate any further, I want to point out that I know for a fact that no one is going to support me, not because they can prove me wrong (because they won't be able to) but because they don't want to believe me. You guys have got it programmed into your heads that video games are bad for society, so even if you read my post, you won't consider my words. Now, on to the good stuff.
I'm not going to take the traditional route that video game players tend to take, where they argue about free press yada yada yada. I'm going to take a more unique route, one where I present how Grand Theft Auto should be kept because of its violence.
It is proven through studies that the government does not want you to see that violent games like GTA and Manhunt have actually reduced crime by giving players an alternative adrenaline rush. It's like a punching bag, only you take out your killing desire rather than your frustration. If you ever need proof, pull up the records at the Department of Justice. You'll find here that crime has actually reduced, and can you give me a more suitable reason for this decline in crime than I've given you? Besides, with the growing popularity of video games, how do you suspect that the percentage of people committing violent crimes being gamers has increased by so much?
Now, I know what some of you are thinking: "That's BS! I saw on the news a little kid who did a shooting at his school and killed ten people! Never held a gun before in his life!" Well, I'm confident that the game taught him how to aim, but it had no effect whatsoever on his state of mind. Of course, there is a solution to this. Games teach people how to aim without giving them a gun by showing them where the bullet will land (with the crosshair) whenever the gun is in x position in relevance to your eyes. This applies to first person shooters only, not third person. Therefore, that kid you are talking about has been playing Halo along with GTA. All we have to do is make aiming in FPSs less realistic by 1) removing the bobbing when you run, 2) making it to where the crosshair does not increase in diameter when you're in motion, thus making it easier in games to target than it is in real life, and 3) removing all the blood from FPSs.
Like I said, this isn't the response you want to hear, so it's not the response that you're going to accept. However, I'm bored right now because I can't sleep (and I don't have work tomorrow as a Thanksgiving treat), so I figured I'd do something.
I'm not going to take the traditional route that video game players tend to take, where they argue about free press yada yada yada. I'm going to take a more unique route, one where I present how Grand Theft Auto should be kept because of its violence.
It is proven through studies that the government does not want you to see that violent games like GTA and Manhunt have actually reduced crime by giving players an alternative adrenaline rush. It's like a punching bag, only you take out your killing desire rather than your frustration. If you ever need proof, pull up the records at the Department of Justice. You'll find here that crime has actually reduced, and can you give me a more suitable reason for this decline in crime than I've given you? Besides, with the growing popularity of video games, how do you suspect that the percentage of people committing violent crimes being gamers has increased by so much?
Now, I know what some of you are thinking: "That's BS! I saw on the news a little kid who did a shooting at his school and killed ten people! Never held a gun before in his life!" Well, I'm confident that the game taught him how to aim, but it had no effect whatsoever on his state of mind. Of course, there is a solution to this. Games teach people how to aim without giving them a gun by showing them where the bullet will land (with the crosshair) whenever the gun is in x position in relevance to your eyes. This applies to first person shooters only, not third person. Therefore, that kid you are talking about has been playing Halo along with GTA. All we have to do is make aiming in FPSs less realistic by 1) removing the bobbing when you run, 2) making it to where the crosshair does not increase in diameter when you're in motion, thus making it easier in games to target than it is in real life, and 3) removing all the blood from FPSs.
Like I said, this isn't the response you want to hear, so it's not the response that you're going to accept. However, I'm bored right now because I can't sleep (and I don't have work tomorrow as a Thanksgiving treat), so I figured I'd do something.