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I strongly suggest anyone who has an intelligent person to play against try "Quarto".
It's a 4x4 board. Each piece has a mix of four possible characteristics, evenly distributed. The goal is to get 4 of one characteristic in a row, then you win.
The catch: Opponent's give each other the piece their opponent will play.
It's clever in the way chess is clever. Think ahead. And if for whatever reason you can't do that at the moment, plot to make things difficult for the other person to keep them off-balance. Like chess, the point is to trap them into making you win. Sometimes, you can fool them into making a move that ****s 'em two turns down the road. But they don't see it. That's rare. But it's not so much as setting traps that someone steps into, and more setting traps that causes someone else to set a trap for you that you have foreseen, and then you set the real trap. And then they fold because when you hand them the piece they're supposed to play, they work out that they cannot possibly put it in any spot and hand you a piece that does not make you win.
"SET" is another good one, testing basic pattern recognition at speed. But there's no strategy there. It's just fast pattern recognition.
Friends:
Settlers of Catan. 2-4. Expansion set brings to 4-6. A clever mix of strategy, resource + build, and luck.
Cards against humanity: It's "apples to apples" but funnier. Someone puts down a card with sentence(s) on it. Everyone else have to put down a card(s) to fill in the blanks. Point is to be funny. "two midgets *****ing in a bucket" is one of the cruder cards that can be put down to match the card the person put down, for example.
Texas Hold 'em Poker. I like this one.
It's a 4x4 board. Each piece has a mix of four possible characteristics, evenly distributed. The goal is to get 4 of one characteristic in a row, then you win.
The catch: Opponent's give each other the piece their opponent will play.
It's clever in the way chess is clever. Think ahead. And if for whatever reason you can't do that at the moment, plot to make things difficult for the other person to keep them off-balance. Like chess, the point is to trap them into making you win. Sometimes, you can fool them into making a move that ****s 'em two turns down the road. But they don't see it. That's rare. But it's not so much as setting traps that someone steps into, and more setting traps that causes someone else to set a trap for you that you have foreseen, and then you set the real trap. And then they fold because when you hand them the piece they're supposed to play, they work out that they cannot possibly put it in any spot and hand you a piece that does not make you win.
"SET" is another good one, testing basic pattern recognition at speed. But there's no strategy there. It's just fast pattern recognition.
Friends:
Settlers of Catan. 2-4. Expansion set brings to 4-6. A clever mix of strategy, resource + build, and luck.
Cards against humanity: It's "apples to apples" but funnier. Someone puts down a card with sentence(s) on it. Everyone else have to put down a card(s) to fill in the blanks. Point is to be funny. "two midgets *****ing in a bucket" is one of the cruder cards that can be put down to match the card the person put down, for example.
Texas Hold 'em Poker. I like this one.
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