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I've been spending what little game time I have had the last few days playing No Man's Sky.
Is the game better? Absolutely. But is still has a lot of things that are still weird or broken.
I got my capital ship yesterday to find out that, absurdly, the launch tubes were not sized to fit most of the spacecraft in the game. all of my ships other than the starter craft launches me through the wall and registers a collision on the way out. How does it happen that nobody exchanges design parameters to basic ship hit boxes to make sure the designers give enough room for the launch tube?
It is so polished in some aspects and in other places the elements mesh like they were created by estranged spouses who refused to talk.
All in all the capital ship is a great idea poorly executed. It's great that I can collect 6 separate ships... I now have one ship that is my Go-Bag ship that is full of everything I need to build a quick base on a planet, then I have the high capacity, stripped down ship for space mining and resource gathering, another for combat, and a few just for the added storage space.
The most questionable decision, and one that really has taken up all of my time, is the inclusion of some economy breaking trade goods. I found out about it when I ran a scan on planet pretty early on and it showed a resource "Ancient Bones". I was intrigued and went down to find some. To my suprise the first one I found was worth 150,000u! Even more surprising was that when the scanner showed a burial site, there were as many as 6 to dig up... even more surprising that 150,000u isn't any where near the most valuable. There is a fair chance that you will find older bones that are worth between 300,000u and 850,000u, and a very rare bone that is worth 900,000u to 3,000,000u! In a few hours of digging, selling and digging more and I had 30,000,000u and I can pretty much buy whatever I want.
I built a base on that planet along with a teleporter and I now rarely fly anywhere other than around this gold mine of a planet since I can now teleport to any space station I have visited. The capital ship has become more of a nuisance given that it has relatively small storage and you can't really access it when you are ... well, anywhere but on the capital ship. Given the option I'd rather my purpose-built spaceship method. Granted, that isn't possible without the docking bays in the capital ship.
Anyway, the game scratches the mining itch that I developed long ago in WoW, so I will just get stickin' rich digging up and selling old bones.
I found two various ancient treasures early on the new game I started, selling for over 1,000,000 units each, and bought a nice C class multi-tool with enough slots for everything I need till I find a really nice A class.
I wasn't looking for those ancient sites, found four of them. Only the two out of four paying nicely. Maybe I should look more? I just got my warp blueprints, still early in this new game.
The ancient treasures planets are apparently the most lucrative, ancient bones being the second most lucrative. The only down side to the ancient treasures planets is that the ancient treasures can spawn protection drones when you start chipping at its locking mechanisms.
If you remember where you found them, I'd suggest building a base on it with a teleporter. Fly around and occasionally jump out and do an F scan of the horizon.
I'm still on the first solar system, and I have only been attacked by sentinels at operations centers and manufacturing facilities.
I may have recorded the coordinates.
I've been sinking a LOT of time into Star Traders: Frontiers, though I wasn't familiar with the franchise before.
It's turn-based, sandbox space captain sim. You whistle up a ship and crew, and then you're left to you own devices in an adventure that spans a couple centuries of game time (space travel extends your life, but not due to time dilation.) The world can be the default layout, or you can randomly generate a new universe of your own.
Apart from managing and customizing the ship, there's a variety of multi stage missions involving ship to ship combat, close combat between your crews or the variety of card-based minigames when you need to patrol, explore, block, or spy, and your crews skill directly impact the outcome. Getting your crew butchered by aliens is a distinct possibility.
There are storyline missions you can take or leave. You can thrive as a merchant, diplomat, mercenary, spy, and more or any combination of them at the same time. In addition to your captain, you are in control of your entire crew (20-60 members drawn from 30-40 character classes) and can fire/hire and guide their training to produce the desired mix of skills in your crew. Run the crew wrong, and they'll start deserting.
There is a series of eras that occur over the decades, with rises and falls of governments, plagues, invasions, etc. In each, you can become instrumental in changing things if you want. There's apparently a massive backstory, but I can't get into it, myself.
There's also a brutal diplomatic model, where making friends will automatically make their enemies hate you. Being a friend to all factions at the same time is just about impossible. You can win factions over, or pay them off, but until they like you enough to let you refuel your ship, they're perfectly happy stranding you in the backwoods of space, and their people will attack you on sight.
If you've played that sort of thing before, it doesn't have much new compared to others, but it combines the best features of the rest into what for me is the ultimate expression of the genre.
/rant
Similar to FTL?
What? Boo! This probably kills my enthusiasm for it. :thumbdownMy brief review of Borderlands 3... first the pros and cons:
Pros:
* Same sense of humor. I think it might actually be a bit funnier than the predecessors.
* While hit and miss, the enemy animations and AI seems considerably better
* New intriguing and bizarre weapon attributes, like a gun that allows you to spend the ammo in the clip and drop a turret version of the gun
* The game contains my new favorite class of all time: The Hunter. His pets are very great and I like his one liners on kills "Have fun rotting.."
* The aforementioned "Fart cave"
* Bosses can be very very difficult
* A variety of locations to vary the art style.
* The plot characters are funny and plentiful.
* More of what made Borderlands fun, less of what didn't.
* They have an interesting patch system that will alert you in-game when there is a patch available and can apply it without fully exiting the game.
* Difficulty settings are individual and don't effect teammates... I really don't understand how that works, but it sounds interesting.
Cons:
* No Handsome Jack
What? Boo! This probably kills my enthusiasm for it. :thumbdown
Though I'll probably play it in the coming months once they get all the bugs sorted out...
Diablo III -
It's not new by a long shot. It's not a new concept. The graphics aren't amazing. The story line is incredibly simplistic. The battles on lower difficulty levels quickly become quickly become little more than an exercise in left click. At higher difficulty levels they become an exercise in patience as all that happens is that the enemies gain more and more HP and more and more elemental resistance. There really isn't much in the way of strategy. If you like solving puzzles then forget about it. There are very few objectives which make the player do more than retrace their steps to find another passage. The game is little more than a dressed up version of the old, OLD ASCII game, Rogue.
So why play the game?
One word, "Loot".
Diablo, as it always has, produces prodigious amounts of loot and there's always a possibility of finding some ultra rare, uber powerful armor or weapon. That's what the game is all about and no other similar game has done it better. You kill and you loot. That's it. You don't really need to think. You don't really need to worry about how to handle a battle. You just need to kill and loot. It works.
I think Path of Exile, Grim Dawn, Torchlight 1&2 and the Borderlands 1,2&3 do a better job, really.
I also love Warhammer 40K Martyr, though it really lacks real boss fights, so is really just a pure Mix/Max grinder.
Wolcen, which is approaching release, will also be a very good ARPG Loot-based game... it certain has some rather intense boss fights in the beta.
I've played POE (though not in a year or more) and it has a better story but I don't really know that it's a better game overall. Last I played the skill tree was ridiculous and the way that gems or runes or whatever they are that go into weapon and armor sockets didn't seem to have as much impact as they should. The other thing that frustrated me was stupid long load times for getting into the damned game.
I haven't played the others but might check out Borderlands because Steam seems to REALLY want me to get it.
Well, if it helps, there are really two Handsom Jack-like characters in the game; competing megalomaniacal megacorp CEOs... the CEO of Atlas, and the CEO of one of the new weapons manufacturers in the game, Maliwan. But, while they play a major role in the mid-game narrative, they are not the primary antagonists.
Hey! Maliwan has always been around! When you absolutely positively need to light someone on fire!
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