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- Feb 24, 2013
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Still playing Diablo 4 and working through my Nightmare Dungeon progression.
The biggest issue I have with nightmare dungeons is how absurdly lopsided/unbalanced the modifiers are.
At this point I and probably everyone else except a very small niche group of Shaman players have absolutely no reason to run a Nightmare dungeon with a Resource drain affix.
Seriously, who the heck thought that would be a good idea? 99.999% of all builds use attacks other than basic attacks, and in high level dungeons with resource drain you are always out of your primary resource.
Second only to that is a dungeon with added Cold damage since added Cold damage to all mobs is a stun-lock cluster-F.
It seems to me that when you create these kinds of insanely difficult tags to a dungeon all you are doing is upping the burn rate of sigils since practically everyone will just recycle those sigils.
The biggest issue I have with nightmare dungeons is how absurdly lopsided/unbalanced the modifiers are.
At this point I and probably everyone else except a very small niche group of Shaman players have absolutely no reason to run a Nightmare dungeon with a Resource drain affix.
Seriously, who the heck thought that would be a good idea? 99.999% of all builds use attacks other than basic attacks, and in high level dungeons with resource drain you are always out of your primary resource.
Second only to that is a dungeon with added Cold damage since added Cold damage to all mobs is a stun-lock cluster-F.
It seems to me that when you create these kinds of insanely difficult tags to a dungeon all you are doing is upping the burn rate of sigils since practically everyone will just recycle those sigils.