like Skyrim, for example, a game you insulted earlier.
Whoa now. I'm as big a Skyrim fan as anybody. I've logged more than 200 hours into the game since it was released.
I was simply saying that the puzzles sucked. If you're literally going to put the answer right in front of the player's face, why bother having puzzles at all?
You can also hardly deny that the game mechanics have been dumbed down quite a bit since Morrowind.
It was possible to become a literal god in Morrowind if you knew how to properly craft spells. Recreating anything even remotely like that level of freedom in Skyrim require would require extensive modding.
Skyrim is certainly a step in the right direction when compared to the utterly "bleh" gameplay that Oblivion introduced, but there are still a lot of aspects of the earlier games that I'd like to see returned to the franchise.
Uhh...yes. Without question.
Reading a book improves both your ability to read and your vocabulary, two skills which are highly valuable in the world. Multiple studies have shown the effects music can have on the development of thought and can possibly improve overall health.
And video games improve hand-eye coordination and spatial reasoning. They also have more or less the same cathartic effect that music does.
So yes, both reading and listening to music serve real purposes. To the best of my knowledge, the only alleged life benefit (one which is still highly questionable) to video games is improvement in hand eye coordination (there may be others, I've not researched this very thoroughly). But even if we grant the idea of hand-eye coordination as being a benefit to video games, that skill is going to be improved regardless of the difficulty or mental processing necessary to play the game.
Strategy games improve organizational skills and non-linear thinking. They can also be surprisingly educational.
For instance, basically the only reason I have any knowledge of Balkan or Eastern European geography and history whatsoever is because I had an absolute bitch of a time conquering those territories during my first play through of Medieval 2 Total War and it prompted me to look them up on Wikipedia afterwards.
Likewise, well written games can present dilemmas that force the player to question their own morality and strength of character.
I'm currently playing Spec Ops: The Line (basically a video game adaptation of Heart of Darkness). So far, I've had to face some pretty genuinely tough choices.
i.e.
Do you save the civilians first, or do you save the person who might possibly be carrying valuable intelligence? They've both got guns to their heads, and it isn't possible to save both.
Do you leave the murderous psychopath who just doomed an entire city to death by thirst to burn to death under a pile of flaming wreckage, or do you put him out of his misery with a well aimed .44 to the head?
In many ways, this kind of subject matter can actually be explored more effectively in videogame form than by literature, film, or music, simply because videogames put you in direct control of the choices being made by the characters driving the plot. They are simply much more immersive and tend to invest their audience to a significantly greater degree.
I think I'd have to wonder about those who look for games they play for hours...
If its a slow day and you've got nothing better to do, why not? :shrug: