Boring Bob
Member
- Joined
- Oct 21, 2011
- Messages
- 230
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- Independent
Actually it is more profitable for online games to have micro transactions than a subscription based model.
But what SWTOR has done is something all games should start out with. I find it odd that we can get demos on most games, a teaser.. if they are single player off line, but when it comes to online games we have to buy the game to try it. I for one would never ever buy Secret World based on reviews, because I simply do not understand what the hell the game is about. Now I knew what Star Wars was about so I took the plunge, but Secret World.. no way. I will wait to when it goes F2P in a few months.
SWTOR as it stands now is great, very balanced and has a lot of content. It could be harder, but as all online games they cater to the 10 year old snot nose. The problem with games like SWTOR and WOW, is that the "hard core gamer" plays it to the max, finishes the game and by that time a new game comes out. For SWTOR it was Diablo and then Secret World and soon Guild Wars 2. These new games hit all online games hard since people flok to find the "new great game" and rarely, if at all, do they find it. Which means a lot return to their old hunting grounds. I for one, dumped SWTOR for a month because of Diablo 3. Now Diablo 3 was an utter disappointment and I would never have bought it, if I had known I would have to repeat the game 3 times to max out my character.
For now I will keep playing Star Wars since there is nothing out there that seems interesting at all, but I fully understand with each new game coming, SWTOR will loose people, as will all other online games including WoW, Secret World and so on. I mean Diablo 3 "logins" have totally dropped off a cliff.
The only game(s) that have, can, and will challenge Blizzard in their stranglehold of the MMO community is the game that has a PvP-centric focus. The game that has done the most damage to WoW domination is Guild Wars. SWTOR had zero chance to do anything to the subscription count of WoW because, as I've found out in betas and playing of my friend's account, that the PvP system was complete and utter garbage. Guild Wars did a fantastic job at making a thriving PvP community, and in the WoW community GW2 is getting more buzz than every other up and coming MMO I've heard of combined.
PvPcentric games historically do not do well. Even the ones that have had some success, the success is based on reasons other than PvP. Eve succeeds not because of PvP, but because of the sandbox design. Guild Wars succeeds due to it's different revenue model.
PvPcentric games historically do not do well. Even the ones that have had some success, the success is based on reasons other than PvP. Eve succeeds not because of PvP, but because of the sandbox design. Guild Wars succeeds due to it's different revenue model.
Ganking-centric games don't do well. PVP games where you can't grind/buy your way to victory like FPS games do well.
I moved from SWTOR to TSW. Loving the TSW.
The questing and storylines, thanks to cut scenes and great voice acting, was FAR more enjoyable than WOW....
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