The Ars review was not kind.....
Total War: Rome II review: A total mess | Ars Technica
Apparently, as you open up more of the campaign map, it gets slower and slower between turns.
I love grand strategy gaming, and have just about all of the Paradox (Europa universalis, HOI, Victoria, etc.) and Creative Assembly (sorrowfully a subsidiary of SEGA now) Total War games. I have not purchased Rome II yet though.
I watched the video and it seems interesting, but somewhat similar to the current iteration of Firaxis' Civilization V. I really don't like the setup in Civ V, for various reasons, so I tend to stick to the Civ IV and it's official and unofficial mods.
The Rome II video showed it to be a very "technically" complicated game, as in rying to find all the things you need to be doing just to make sure you are organizing your faction to best effect. Plus, as another member (Gothomas88) mentioned, the limitations on army numbers would tend to make it even more complicated after you expand a certain extent.
Still, I am willing to reserve judgment until I get more input from members who've played it a few times. I would be greatly interested to hear some player experience, both pro's and con's of this new version.
I had the day off yesterday, so I spent a fairly ridiculous amount of time on Rome II (let's just say I racked up about 15-20 achievements). It's a pretty great game, but has some of the same basic problems that all the Total War games have had (not that I'm knocking the series - I'm a huge fan). So far my impressions are as follows:
The Good -
The sheer scale of the game is staggering. They've been advertising this game as by far the largest map that they've ever made, and they do not lie. Moreover, there's a metric ****ton of units, individualized tech trees depending on cultural background, etc, etc. This game is huge, and I imagine - more so than (e.g.) Shogun - playing as (say) Egypt will be a totally different experience from playing (say) Rome.
Graphically it's gorgeous. I actually recently bought a custom gaming desktop, so I've been running Rome II on the highest graphics settings, and the detail is fantastic. I especially love the effort they've put into varying the regions (both on and off the battlefield). Fighting (or moving around) in Egypt looks and feels totally different from sacking some crappy village in central Europe.
There seems to be a lot more variation in general in battle type/layout. I have yet to see the same town map used during an assault, and apparently (though I've not seen this yet) a few of the larger cities (e.g. Rome, Carthage, Athens) have custom maps of their own.
As they've done with every previous Total War game, this one's just a little bit better, more streamlined, and more intuitive than its predecessors. The changes they've made to the interface (especially the army cap) make for a much more efficient and less micro-managingly laborious experience, especially when you've started to accumulate some territories/provinces.
The Bad -
The new internal politics system doesn't seem to matter all that much. Granted I haven't played through an entire game yet (I'm guessing the full campaign takes several days - I played a LOT yesterday, and I only have about 15 territories so far playing the Romans), but so far I haven't seen politics impact the game in any but the most cosmetic of ways.
Diplomacy still sucks for the most part. Yes, they added specific numerical cues so you know exactly why everyone hates you, but still, getting even basic agreements out of people is essentially a matter of bribing them. This game is clearly better than it's predecessors on the diplomacy front, but it's still a Total War game, so diplomacy is still frustrating and fraught with random insanity from time to time.
I've noticed the usual weird AI glitches have not been entirely disposed of. This isn't a big deal, but it is occasionally annoying. For instance, I was defending a land/sea town assault yesterday. For the most part, my enemies moved their boats up to the coastline, disembarked, and proceeded to get murdered by my troops, but a couple of the boats just sat there at the coast, totally full of soldiers. Even worse, one of the boats almost entirely unloaded, but the last two troops couldn't figure out how to get off the damn boat, so the entire unit just milled around - untouchable by my troops, because the computer didn't recognize the unit as being on the ground yet - for the entire duration of the battle. I had to sit in fast forward mode for like a half an hour while everyone stood around looking at each other. It was annoying.
Conquering all the territories of an opponent does not instantly destroy any remaining armies and navies it might have. This means that after you've wiped someone out, their stupid little remainder armies will repeatedly try to take your cities. This isn't really a problem (strategically), but it's annoying to have to auto-resolve a bunch of tiny little crappy battles all the time. This was exactly the problem the army cap was meant to fix. For the most part, it's successful, but not so much in this one area.
But overall, I'm just being nitpicky. This game is excellent, and its clear that the Total War team just gets smarter and pushes itself harder with each iteration. Rome II does not disappoint. I imagine I'll be playing it pretty obsessively for the next several months.
Metacritic is interesting. Professional reviews mostly pretty good, but user reviews are slamming it. Total War: Rome II for PC Reviews - Metacritic
metacritic user reviews are usually dragged down by emotion driven rants of disappointment that are not fairly rated (of course the other extreme as well, undeserved fan-boy driven 10's), I just read a sampling of reviews there, and for the most part it was a slew of zeros and a few smattered 10's and then 4-8's which I would consider the "fair" scorers.
At the moment it appears to be an emotionally driven dogpile of people ranting their frustrations - which while the frustration may very well be warranted - drag the score down disproportionately. It still does not bode well for the game when the fans get into these frenzies over a let down of a sequel to a beloved franchise though.
edit: I visited metacritic yesterday and looked at reviews for Rome II, I cannot recall what the actual user rating was but it was much higher, and the reviews tended to offer a much higher score (well at least not nearly as many negatives.. fan boys were out naturally with their early 10's). I have found myself wondering at times if there is not some semi-organized campaign to drag a game score down instigated at 4-chan or something.
First impression of the game? Eh, it's okay.
The graphics are nice. The units manage to look very crisp, colorful, and varied without coming off like they're wearing colored "team jerseys" like in some previous TW games. It's just a shame that, on a mid 2012 laptop with 16 Gigs of ram and a fairly high end graphics card, I am still stuck running everything on high (which is really only medium on the game's scale), and that the game runs kind of sluggish. However, I guess I was kind of expecting that, so I don't have much room to complain. :shrug:
They've made a lot of advancements to the battle maps which actually seem to be kind of impressive. I also like how you can specifically select the terrain for custom battles. This is a nice touch.
Naval battles also seem to be pretty cool, and I like how you can bombard enemy armies with seaborne artillery off shore now. This can come in handy for safely picking off enemy elephants from a distance before your soldiers engage. :mrgreen:
However, as much as I hate to say it, they've also definitely "dumbed down" the battles. The unit facing controls from Shogun 2 and Napoleon are gone entirely (which sucks), and you can't order your units to go into loose formations anymore.
Everything also feels like it moves waaaay too fast. It's almost like everything is in fast forward by default. Units practically fly towards the enemy, and begin to waver and rout within seconds of contact. Even large battles tend to be over within only a few minutes; 5 to 10 at the most.
The phalanxes have also been massively nerfed, and aren't even called "phalanxes" anymore. Legionaries, as far as I can tell, don't throw pilla anymore either.
As I'm sure you can imagine, this offends my nerdy history buff sensibilities to no end. :lol:
Overall, it's about what I'd expect out of a Total War Game. There are some annoying elements, but I'm sure that patches and the modding community can fix most of those given a few months to work on the game.
I haven't tried the campaign yet, so I'll let you know how I feel about that later on.
Thanks for the review. Disappointing about the speed aspect
I think that was a major criticism for Empire and Medieval total war....that getting set took so long. I personally liked it.
Hopefully they do make improvements if units get demoralized and break too fast.
Thanks for the review. Disappointing about the speed aspect
I think that was a major criticism for Empire and Medieval total war....that getting set took so long. I personally liked it.
Hopefully they do make improvements if units get demoralized and break too fast.
From what I read of the Steam Forums, the game is a HUGE letdown.
Diehard Total War Fans are reporting the game, outside of some game breaking technical problems has been severely dumbed down. Diplomacy, family trees, tech, blob fights and no tactics whatsoever it's all screwed up from the older games. And then you have the AI problems. Angry Joe has a video of two battles of truly incompetent AI. Roman soldiers just stand there after being ordered to attack, and do nothing as they're slaughtered. Creative Assembly appears to have seriously blundered this release.
I'm SUPER HAPPY I didn't pre-order. Game looks like a hot mess from the videos and posts about it.
I'd recommend checking out the professional reviews, rather than the fan forums.
I stopped believing in professional reviews after Sim City, Alien Colonial Marine and IGN's paid advertisements. The videos people post of the game are really the best information for me. Angry Joe's are hilarious as to how bad the AI has gotten. You can't fake that.
I've been noticing a fair amount of variability with that. It depends a lot on who's fighting whom. A bunch of basic levy spearmen are going to break pretty quickly if they're facing off against seasoned Roman heavy infantry, but I'm far enough in now that I'm starting to see stuff like Spartan hoplites and some of the stronger Celtic forces. They're pretty good about holding their own. I think things still move a little faster than they did in Empire or maybe even Shogun, but it depends a lot on the details.
It was kind of like that with the first one. When you were fighting the barbarian soldiers vs Greek soldiers. The Gauls in the first game were pretty much a "gimme"
From what I read of the Steam Forums, the game is a HUGE letdown.
Diehard Total War Fans are reporting the game, outside of some game breaking technical problems has been severely dumbed down. Diplomacy, family trees, tech, blob fights and no tactics whatsoever it's all screwed up from the older games. And then you have the AI problems. Angry Joe has a video of two battles of truly incompetent AI. Roman soldiers just stand there after being ordered to attack, and do nothing as they're slaughtered. Creative Assembly appears to have seriously blundered this release.
I'm SUPER HAPPY I didn't pre-order. Game looks like a hot mess from the videos and posts about it.
For the life of me, I cannot figure out why they can't seem to fix these kinds of problems.
How freaking hard is it to get the computer player to form his men up in a straight line or two and march the directly towards my army? View attachment 67153571
I'll freely admit that I'm not any kind of expert on computer programing, but this just strikes me as being ridiculously basic.
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