- Joined
- Nov 15, 2013
- Messages
- 15,876
- Reaction score
- 4,970
- Gender
- Male
- Political Leaning
- Libertarian
For me, this is a fairly rapid review, I usually wait a long period before buying triple A games, but this is Diablo.
Where to start.. System requirements. As always, I only review the PC and ignore other platforms, which will go away soon enough anyway.
This is Diablo - so no earth shattering system requirements, an 8th gen I7 or better, or a Ryzen 5 or better for the CPU. You'll need 16GB DDR 4, but Blizzard recommends 32GB and DDR 5 if you can. Graphics card are likewise moderate, GTX-970 or better. RTX-3070 for Ray Tracing, and RTX-4060Ti or better for DLSS. It does require an SSD.
I'm running on a Ryzen 9 - 7900XTW with 32GB DDR5, a Samsung EVO980 SSD and an RTX-4080. Ultra everything with DLSS and Ray Tracing set to quality in ultrawide 4K.
Visually, Diablo IV is good. It's Diablo, it's not going to look like CyberPunk - but everything is good, reflections and water effects look good. Smoke and steam benefit from ray tracing, swirling reflections from multiple light sources. The cut scenes have a lot of detail and are done in engine, but could have as easily been prerendered. In the main game, the models are good, but not a lot of detail, it's Diablo, quantity over quality. And quantity you get, hoards are often massive, with plenty of variety to keep you on your toes.
Performance is flawless, no stutters or slowdowns. Blizzard is the master of putting 500 monsters on screen without flinching. Waves of baddies come at rapid speed, with the game engine chugging along effortlessly. That isn't to say that you're system doesn't need to work. While the RTX-4080 is never put under load, the CPU gets a workout.
The game is fun, it's Diablo. I'm playing the Rogue, lots of running, jumping, stabbing, and archery. Dungeons are well crafted, though the formula of fight mini-bosses to unseal a door is overused. The story of Lilith is extremely well done, with Lilith herself making a great adversary. She is far better fleshed out than the primevils of earlier games. Far more complex and compelling. The "good" is ambiguous. The Church is brutal and really likes burning and hanging people. It's enough to keep the player interested, and feeling like they are fighting for a reason.
Gameplay is Diablo. Hoards of monsters. Kill, collect loot, look for better gear. You can sell or breakdown gear you don't use, and use the resources from breaking it down to upgrade other gear. The usual gemstones are present as with prior games, though not as overly powerful as they were in Diablo III. Health is free in town and upgrades with the character, a nice touch. Energy/Mana is difficult to manage, as specialties are the foundation of most of my fighting. I am a rogue, so the use a specialty attack, run away and regen mana is expected. Gear is well done, leaving the player with some tough decisions on what gear to use. It isn't just what has the highest DPS hit points, how it interacts with other gear, regenerates mana or health, resistes elements, all are critical factors,
You will die - a LOT, it's Diablo. Gear takes a 10% damage penalty when you die, but it can be repaired at the blacksmith, and coin is abundant.
Over all, this is an evolutionary step for Blizzard. They stick to a formula that works, and it still works. Highly recommended for Diablo fans or anyone who likes hack and slash dungeon crawlers.
Where to start.. System requirements. As always, I only review the PC and ignore other platforms, which will go away soon enough anyway.
This is Diablo - so no earth shattering system requirements, an 8th gen I7 or better, or a Ryzen 5 or better for the CPU. You'll need 16GB DDR 4, but Blizzard recommends 32GB and DDR 5 if you can. Graphics card are likewise moderate, GTX-970 or better. RTX-3070 for Ray Tracing, and RTX-4060Ti or better for DLSS. It does require an SSD.
I'm running on a Ryzen 9 - 7900XTW with 32GB DDR5, a Samsung EVO980 SSD and an RTX-4080. Ultra everything with DLSS and Ray Tracing set to quality in ultrawide 4K.
Visually, Diablo IV is good. It's Diablo, it's not going to look like CyberPunk - but everything is good, reflections and water effects look good. Smoke and steam benefit from ray tracing, swirling reflections from multiple light sources. The cut scenes have a lot of detail and are done in engine, but could have as easily been prerendered. In the main game, the models are good, but not a lot of detail, it's Diablo, quantity over quality. And quantity you get, hoards are often massive, with plenty of variety to keep you on your toes.
Performance is flawless, no stutters or slowdowns. Blizzard is the master of putting 500 monsters on screen without flinching. Waves of baddies come at rapid speed, with the game engine chugging along effortlessly. That isn't to say that you're system doesn't need to work. While the RTX-4080 is never put under load, the CPU gets a workout.
The game is fun, it's Diablo. I'm playing the Rogue, lots of running, jumping, stabbing, and archery. Dungeons are well crafted, though the formula of fight mini-bosses to unseal a door is overused. The story of Lilith is extremely well done, with Lilith herself making a great adversary. She is far better fleshed out than the primevils of earlier games. Far more complex and compelling. The "good" is ambiguous. The Church is brutal and really likes burning and hanging people. It's enough to keep the player interested, and feeling like they are fighting for a reason.
Gameplay is Diablo. Hoards of monsters. Kill, collect loot, look for better gear. You can sell or breakdown gear you don't use, and use the resources from breaking it down to upgrade other gear. The usual gemstones are present as with prior games, though not as overly powerful as they were in Diablo III. Health is free in town and upgrades with the character, a nice touch. Energy/Mana is difficult to manage, as specialties are the foundation of most of my fighting. I am a rogue, so the use a specialty attack, run away and regen mana is expected. Gear is well done, leaving the player with some tough decisions on what gear to use. It isn't just what has the highest DPS hit points, how it interacts with other gear, regenerates mana or health, resistes elements, all are critical factors,
You will die - a LOT, it's Diablo. Gear takes a 10% damage penalty when you die, but it can be repaired at the blacksmith, and coin is abundant.
Over all, this is an evolutionary step for Blizzard. They stick to a formula that works, and it still works. Highly recommended for Diablo fans or anyone who likes hack and slash dungeon crawlers.