- Joined
- Feb 24, 2013
- Messages
- 39,259
- Reaction score
- 23,033
- Gender
- Undisclosed
- Political Leaning
- Conservative
Do you feel they went too far in turning up XP gains? I find that XP just comes in super fast with season 2. What do you think of the season 2 mechanics? I kinda find them pretty decent. None of the powers are overpowered, but they do make a real difference. I kinda like the Blood Harvest events that really give you a reason to spend time on the main map.I've been playing through Diablo IV season 2 this week and it is oddly entertaining and disappointing.
The biggest issue I have is with the major overhaul of the damage system. Essentially they got rid of the multiplicative-vs-additive damage buckets, at least as far as the item attributes go.
The end result is all of the additive bonuses in the game can kind of compete with the ubiquitous Crit+Crit-Chance+Vulnerable based builds in the game. This greatly expands the available build types.
The trouble starts when you consider the number of second order item stats that are still, unavoidably, multiplicative like attack speed, cooldowns and raw damage. This now makes 1H weapons preferable to 2H weapons, and attack speed stats and bonuses preferable to pretty much everything.
I guess that is just the reality of a Min/Max game. The game Meta will always exist, and there will always be a best in slot or best build in class.
It's kind of the wild west now with everyone hunting for the best build, which is what I find entertaining.
Do you feel they went too far in turning up XP gains? I find that XP just comes in super fast with season 2. What do you think of the season 2 mechanics? I kinda find them pretty decent. None of the powers are overpowered, but they do make a real difference. I kinda like the Blood Harvest events that really give you a reason to spend time on the main map.
Made a bit of a rambling video about the progress I'm making on a Necromancer build early this morning. Other than getting kicked off the server at one point it went fairly smoothly! lol
Anyway, it just goes over the basics of my Necro build.. I ended up forgetting to point out something that is obvious in when you watch it: This is a no-minion build.
The video will be available tomorrow at 1PM
Again, no frills, just straight ramble, no script and an upload. I mostly did this to try and shake out as many "Uh"s as I could. I think I made some progress.
I look forward to it!Made a bit of a rambling video about the progress I'm making on a Necromancer build early this morning. Other than getting kicked off the server at one point it went fairly smoothly! lol
Anyway, it just goes over the basics of my Necro build.. I ended up forgetting to point out something that is obvious in when you watch it: This is a no-minion build.
The video will be available tomorrow at 1PM
Again, no frills, just straight ramble, no script and an upload. I mostly did this to try and shake out as many "Uh"s as I could. I think I made some progress.
"A" school instructor? And I never knew you was an AT. I was an AQ.No shit.
When I was going to Navy Instructor school we used to have to bring a hammer with us when we were doing practice presentations.
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Every time you said "uh" you had to smack the hammer down on a finger of your off hand. If you ran out of fingers (because you were to stupid to learn) you had to switch hands.
WW
ATC(AW/NAC)
USN Ret.
"A" school instructor? And I never knew you was an AT. I was an AQ.
That was the "C" school? I heard that was pretty intense. I only did the A school and AFTA(rent-a-crow).AVIC-7
Student = '84
Instructor = '85-'88
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Also, you know what "no shit" means.
WW
No shit.
When I was going to Navy Instructor school we used to have to bring a hammer with us when we were doing practice presentations.
.
.
.
.
.
Every time you said "uh" you had to smack the hammer down on a finger of your off hand. If you ran out of fingers (because you were to stupid to learn) you had to switch hands.
WW
ATC(AW/NAC)
USN Ret.
I look forward to it!
That was the "C" school? I heard that was pretty intense. I only did the A school and AFTA(rent-a-crow).
Hmm, interesting. Thanks for the heads up.I still play a lot of Arma III. I have over 4,500 hours in that game since it was released in 2013.
However, another game called Stranded: Alien Dawn caught my attention. It was released in April 2023.
There are three different objectives you can choose and three different environments. You can:
- Crash land in a survival pod with up to four surivors. You have to set up camp, build shelter, find/grow food, and do what it takes to survive. More survivors may find your camp later. You will also be plagued with attacks from insects. Small at first, but growing in number. Or...
- Up to a maximum of three colonists have decided that they want to buy their own planet. You will be faced with the same challenges as above, but you will have more resources and you will not have crashed. You may also trade with other ships in orbit. Or...
- Six military operators are landing on a remote world to establish a listening post. You will have better resources (including armament) than the colonists on a trading mission or the survivors in a crash landing, but face bigger bug attacks more often.
View attachment 67476072
The three different biomes include:
You have to manage the environment for your survivors/colonists/military personnel to ensure they stay fed, happy, and safe. The AI is very good, and you may establish the priority of each individual has for each task. Including when they should sleep, work, or just do whatever they feel like doing to stay happy.
- Temperate forest with deciduous trees and evergreens (like the screenshot from above);
- Desert with cacti, shrubbery, camels, and very few trees;
- Tropical swamp, with lots of vegetation, mud, and not particularly suited for agriculture.
Each of the three has a different object that must be completed to consider it a victory.
- Each of the survivors must be transported off the planet, one by one. When the last survivor leaves, you win;
- You need to earn 2,000,000 credits to buy your own planet. Purchasing the planet is a victory; and
- Your team has to establish a listening post and establish contact, while fighting off wave after wave of bug attacks.
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