• This is a political forum that is non-biased/non-partisan and treats every person's position on topics equally. This debate forum is not aligned to any political party. In today's politics, many ideas are split between and even within all the political parties. Often we find ourselves agreeing on one platform but some topics break our mold. We are here to discuss them in a civil political debate. If this is your first visit to our political forums, be sure to check out the RULES. Registering for debate politics is necessary before posting. Register today to participate - it's free!

Blog Your Current Game

Picked up ROGUE TRADER again and have been playing it a bit.

While the game is still hamstrung by some bad graphics choices, it's still a fun game. It just gets hard to navigate when you don't have landscape transparencies, and the camera is bound by the landscape.

This game and WH40K Inquisition are great arguments AGAINST free rotating cameras in isometric games. Not only does a fixed Camera angle make art development easier, but it makes scene development simpler.

Oddly, the most fun part of the game for me is the ship-to-ship combat. It's fairly simplistic, but has enough going for it to be engaging. More like chess with a momentum mechanic.

Give me that mini-game as a standalone game with a bigger selection of ships and upgrades and I'd be happy.
 
Picked up ROGUE TRADER again and have been playing it a bit.

While the game is still hamstrung by some bad graphics choices, it's still a fun game. It just gets hard to navigate when you don't have landscape transparencies, and the camera is bound by the landscape.

This game and WH40K Inquisition are great arguments AGAINST free rotating cameras in isometric games. Not only does a fixed Camera angle make art development easier, but it makes scene development simpler.

Oddly, the most fun part of the game for me is the ship-to-ship combat. It's fairly simplistic, but has enough going for it to be engaging. More like chess with a momentum mechanic.

Give me that mini-game as a standalone game with a bigger selection of ships and upgrades and I'd be happy.
I just a couple days ago discovered that Rogue Trader had an expansion a few months ago, plus the new one now out. Blade dancers are a fun new class.
 
I just a couple days ago discovered that Rogue Trader had an expansion a few months ago, plus the new one now out. Blade dancers are a fun new class.

I only just picked up the Bladedancer companion. She seems good, and I like how she is best when alone. I accidentally fired off her three random attack skill, without reading all of the skill's text , while in a tight group including allies and the allies were all that she hit.

I don't know if it's new, but I also realized in my last session that you can create new companions now. I may need to do that since I think the confusing leveling system has left a few of my teammates pretty useless.
 
I just a couple days ago discovered that Rogue Trader had an expansion a few months ago, plus the new one now out. Blade dancers are a fun new class.

Also, I've been looking into the new Owlcat WH40K game. I've always wanted a good turn based RPG with an Eisenhorn setting and hopefully this is it.

The Eisenhorn/Ravenor/Bequin trilogy-of-trilogies are some of my favorite Sci-Fi novels.

The final book in the series, the third in the Bequin series, Pandemonium is due out soon and, based on the cliff hanger, is shaping up to be a major shift in WH40K lore.

That said, Games Workshop is very careful with who they trust with major lore changes, since their ultimate goal is to make every game and novel cannon, and I'd guess Owlcat is given a shorter leash than Dan Abnett, so Owlcat's new game will be smaller in scope than Abnett's books.
 
Last edited:
I find it rather interesting how games like ROGUE TRADER have an issue with DLCs when it comes to the game's Romance arcs for new characters.

In the original game the Romance choices are woven into the plot of the game fairly seamlessly and work you into a Romantic arc slowly through incremental choices.

The new DLC adds a fairly small side quest that introduces a new companion, and so the developer felt the need to fast track the romance options for the character. As such, from the moment you meet the character the devs are piling Romance options into the dialogue tree to the point that your character becomes cartoonishly enamored, like a cartoon wolf to a burlesque dancer... or, if you play a male character, more like BROKEBACK MOUNTAIN in fast-forward. 😄

 
Back
Top Bottom