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Picked up ROGUE TRADER again and have been playing it a bit.
While the game is still hamstrung by some bad graphics choices, it's still a fun game. It just gets hard to navigate when you don't have landscape transparencies, and the camera is bound by the landscape.
This game and WH40K Inquisition are great arguments AGAINST free rotating cameras in isometric games. Not only does a fixed Camera angle make art development easier, but it makes scene development simpler.
Oddly, the most fun part of the game for me is the ship-to-ship combat. It's fairly simplistic, but has enough going for it to be engaging. More like chess with a momentum mechanic.
Give me that mini-game as a standalone game with a bigger selection of ships and upgrades and I'd be happy.
While the game is still hamstrung by some bad graphics choices, it's still a fun game. It just gets hard to navigate when you don't have landscape transparencies, and the camera is bound by the landscape.
This game and WH40K Inquisition are great arguments AGAINST free rotating cameras in isometric games. Not only does a fixed Camera angle make art development easier, but it makes scene development simpler.
Oddly, the most fun part of the game for me is the ship-to-ship combat. It's fairly simplistic, but has enough going for it to be engaging. More like chess with a momentum mechanic.
Give me that mini-game as a standalone game with a bigger selection of ships and upgrades and I'd be happy.