- Joined
- Mar 5, 2008
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- Sarasota Fla
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The Good, the bad and the ugly of Battletech Advanced 3062:
The Ugly:
1: The performance hit. After you start up the game the first time, it will chug, with single digit frame rates. Shutting it down and restarting it will help, but it still is not great(I run 60 FPS no problem with Battletech vanilla, which is what I cap the framerate to due to monitor, 15 to 20 FPS with BTA). The first mission will have you right back down to single digits, though after that it kinda levels out. Restarting the computer helped some to, but I never make it about 25ish FPS.
The Bad:
1: I have 3 times now started missions with a mech without jump jets on a slight ridge it cannot walk off of. Very frustrating, I think it is because you can take more than 4 mechs.
2: Cannot save during missions. This is an all mods thing, as the save during missions won't save enough for the mod to work right after loading it kinda thing.
The Good:
1: 3062 means more tech, more weapons, and clans.
2: Oh so many mechs and loadouts. I started with a Griffon with, instead of the PPC it had a L Pulse ER Laser and several other lasers. Really powerful and fun to use.
3: Rework of melee. You can now kick or punch or charge. Punches fire weapons in the arms, kicks fire all the weapons and the kick itself hits one of the targets legs. Charge does a ton of damage(proportional to distance traveled), but damage your mech in the process(I cored myself once using a charge). Melee is really important early on because of number 4...
4: You can get higher levels of evasion on moves, and attacks do not remove evasion. Early on this is especially a big deal combined with your pilots poor gunnery skill. It makes tactics and using sensor locks much more important.
5: Clan mechs and clan weapons!!! 'Nuff said.
6: While there is a learning curve, it is not nearly as steep as with the other 2 big mods(Roguetech and Battletech Extended).
7: New models for new mechs(and some of the old ones) and they look good.
The Ugly:
1: The performance hit. After you start up the game the first time, it will chug, with single digit frame rates. Shutting it down and restarting it will help, but it still is not great(I run 60 FPS no problem with Battletech vanilla, which is what I cap the framerate to due to monitor, 15 to 20 FPS with BTA). The first mission will have you right back down to single digits, though after that it kinda levels out. Restarting the computer helped some to, but I never make it about 25ish FPS.
The Bad:
1: I have 3 times now started missions with a mech without jump jets on a slight ridge it cannot walk off of. Very frustrating, I think it is because you can take more than 4 mechs.
2: Cannot save during missions. This is an all mods thing, as the save during missions won't save enough for the mod to work right after loading it kinda thing.
The Good:
1: 3062 means more tech, more weapons, and clans.
2: Oh so many mechs and loadouts. I started with a Griffon with, instead of the PPC it had a L Pulse ER Laser and several other lasers. Really powerful and fun to use.
3: Rework of melee. You can now kick or punch or charge. Punches fire weapons in the arms, kicks fire all the weapons and the kick itself hits one of the targets legs. Charge does a ton of damage(proportional to distance traveled), but damage your mech in the process(I cored myself once using a charge). Melee is really important early on because of number 4...
4: You can get higher levels of evasion on moves, and attacks do not remove evasion. Early on this is especially a big deal combined with your pilots poor gunnery skill. It makes tactics and using sensor locks much more important.
5: Clan mechs and clan weapons!!! 'Nuff said.
6: While there is a learning curve, it is not nearly as steep as with the other 2 big mods(Roguetech and Battletech Extended).
7: New models for new mechs(and some of the old ones) and they look good.