IGN: Modern Warfare 2 Opens with Terror
But there's more, Activision confirmed this.
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Well there it is, I wonder how much "outrage" this is going to produce. There's a scene in Modern Warfare 2 where you play on the terrorists side and shoot up civilians apparently in a very bloody and realistic manner (though I wonder if it could be a realistic as Condemned....that game was creepy real). For me, it's not going to change my purchase. I thought Modern Warfare 1 was a great FPS and I look forward to 2 coming out. It has some cool multiplayer stuff. But I also don't see a big deal with this either. Australia is pissed off over it, but it's just a game. And it is a game centered around fighting terrorists, so whatever. I think any involvement by the government on this front would only be nanny state.
It's a level and it says it has an opt out option. So what's the big deal?
Ya, I heartily believe that any government involvement in censoring this would add to the nanny state... HOWEVER, I hope parents have the smarts to not get a game with a mature rating for their kids... I mean seriously, I play games like this and others and always here like 10 years olds chatting in-game and it's like why are your parents letting you play this game?? Add in prozac or similar drugs and access to a gun and you have the making of the next school shooter.
The big deal is more the factor that these things DO influence kids, who inspite of the warning many children will play this game... do you really want to decensitize children to scenes of millitary / terrorists gunning down civilians??
It's not gonna change a thing though, I wish it would... stupid parent groups will DEMAND that the government do something about it, and they;ll just make the M on the box bigger so that parents will know that it's not for kids...
Then there is the idea of 'predictive programming', where we will end up in a situation where we will see a massive shooting / terrorist attack... there's been 2 this past week.
IGN: Modern Warfare 2 Opens with Terror
But there's more, Activision confirmed this.
IGN Advertisement
Well there it is, I wonder how much "outrage" this is going to produce. There's a scene in Modern Warfare 2 where you play on the terrorists side and shoot up civilians apparently in a very bloody and realistic manner (though I wonder if it could be a realistic as Condemned....that game was creepy real). For me, it's not going to change my purchase. I thought Modern Warfare 1 was a great FPS and I look forward to 2 coming out. It has some cool multiplayer stuff. But I also don't see a big deal with this either. Australia is pissed off over it, but it's just a game. And it is a game centered around fighting terrorists, so whatever. I think any involvement by the government on this front would only be nanny state.
No, Infinity Ward is deserving of the criticism they are slowly receiving, but I enjoy the game itself and will play the multiplayer in the future.
I bought the game last night, and even though I have not finished it, a good friend of mine has. When I saw him doing it, yes, I was disturbed, but thought that well, this probably has some good uses.
That started changing later on in the game, where both when I saw it with him playing it, and myself playing it, I thought the company missed the mark on many levels.
It is different from Grand Theft Auto-not in concept, but in execution. For all of the attention gamers place upon textures, physics engines, game music, story line, etc. etc. I find it absolutely fascinating that a good portion of these people seemingly cannot see the differences between the two games. One is certainly more cartoony than the other, the other places a great deal of attention towards a horror scene, everything from people running in terror, to the cops trying to save people's lives-defending them to the death, dragging their loved ones who are bleeding to death, people dragging themselves to safety. If one were to try to shoot the terrorists, even by accident, as I have, I was gunned down far quicker than the sequences where I am shooting at 100 people in that marketplace. Is it so incomprehensible that I can accomplish gunning down a mere 4 people from behind? Is it incomprehensible they do not give us a choice to try to affect the outcome of the situation with the same result occurring in the end?
It's all there, where as in Grand Theft Auto, it is not. This was a cinematic sequence, and would have been better compared to a film-not a game like Grand Theft Auto. If a film carried this sequence, and it was clearly meant to trigger an emotional response, I would expect them to carry that theme to other portions of the film. If they do not, I criticize the notion that it was art, or I criticize the notion it was art executed skillfully. I have always likened Call of Duty to an interactive film rather than a game due to their rigidity, and thus I approach their choices in the same way.
Furthermore, the response of the gaming community is downright pathetic. At the moment, there is very little criticism or even acknowledgment of the justification for being offended by the sequence, but rather, either complete relativism or actively engaging in desiring to do more to the civilians.
The game shows the disturbing sequences of murdering innocent civilians, how an American operative gets blame for the event, and retribution ensues. But we are treated to a more glossed over retribution, where even though it is somewhat dirty and destructive, innocent American citizens are surprisingly missing from the story, whereas in other places of the world, there they are, displayed running away being caught up in the violence (but, needless to say, little attention is set to protecting the civilians from destruction-not really punishing the gamer). American life is disrupted, but no effort is really made to display the virtue of protecting civilian lives with military means. No evacuations gone awry, no American citizens running for their lives while our men try to save them from death. The theme of the innocent civilians is not really carried out in the rest of the game.
The argument of video games as art has a problem with this game, because while it was designed to give someone an emotional response about the horrors of terrorism, that effort of art was not really carried over into the other portions of the game.
The argument of "it's just a game" is harder to argue against, for its utter fascination with moral relativism, in which the debater has no real ground to argue against other to say it is horrifying that one could be so relativistic, and thus, to the other side, is an argument filled with sensationalism and of no merit.
Thus it shall be written that the gaming community will both say that the game is of no concern by virtue of it being a game, and will defend the choice as artistic merit, only to defend the gaming community when it is seen as beneficial. Certainly the video game industry has been unfairly attacked for decades by the masses, but this game and its community are equally demonstrative of the moral depravity of the gaming community. Simply put, Infinity Ward made a bad decision with that sequence, and on various levels I find it hard to defend them on their choice.
Again, I like the game, I am glad I bought it, but I cannot be a fanboy.
People did get worked up about that, but not as much. There is also a difference between troops battling troops and men gunning down innocent civilians in an airport.
NAAP
National Association for the Advancement of Polygons
lol just add Colored in there and let's call it a win.
I played the scene yesterday. I was fine playing it, it tied into the narrative of the story. It had a point, and it was also meant to be shocking. It didn't make me sick, didn't make me feel bad, etc. Do I still shudder when I watch old 9/11 footage, hell yes. Do I still break down and cry when I watch 9/11 tribute footage or 9/11 documentaries (just posted one in the History section) yes I do, it's sad as all hell. But I don't allow fictional anything to change my perspective on the world etc. Whether that be cartoons, movies, drawings, literature, video games, music. I played the scene, it wasn't that bad, you know why? Cause I know it's not real. You people act like you were actually shooting real civilians by your reactions, that to me is very disturbing.
What about polygons that aren't colored? Discriminator!
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