The problem that the entertainment industry need to come to grips with is that the whole underlying premise to the DEI/Trans push, if fundamentally true, would mean their game would fail when appealing to it.
Is Gaming mostly a male driven hobby? Yes.
Are Superhero and Fantasy primary male interests? Again, yes.
If from that you conclude that most women avoid gaming and super hero and fantasy movies because there isn't enough "strong" women represented in the genres you MIGHT be correct, but then you would have to also assume the corollary that men enjoy those genres for the strong male characters. So creating these movies and games to appeal to women would, at best, based on that assumption, lose as many male fans and it gains women fans... it's a wash.
The problem is that men and women are different and largely have different interests in stories and plot mechanics. They are not interchangeable.
What happens when you decide to overhaul a male genre to attract women is that to push away a large portion of the male audience and attract a small fraction of the female audience who were holdouts due to a lack of women.
You lose audience.
Making traditionally masculine franchises into female franchises is like adding a John Wick plot to Bridgerton.,, it wouldn't attract many more men to Bridgerton, but would drive off a lot of women.
Nothing is going to change. The industry needs to accept that their underlying assumptions that they could create a one-size fits all genre simply doesn't work because such attempts only address the small groups of people who fit into the overlaps in the personality Venn Diagram.
I heard the difference between males and females it best described based on how boys and girls play. If you give a boy a Batman figure, most boys will play as Batman. If you give a girl a batman figure most girls will play as if Batman was them. I think this is at the heart of why masculine and feminine franchises exist.
Interestingly, the traditionally feminine franchises have not had to suffer attempts to make them more masculine...
The Trans movement only further confuses matters since the whole premise of the Trans movement is that the primary differences between Men and Women are in personality and emotions, but not physicality... those personalities and emotions are the very things that establish franchises as masculine and feminine.
Moreover, the whole idea of a game/film adding in Trans characters is counterproductive to the Trans movement, or what the Trans movement pretends to be. The very act of putting Trans characters in a game differentiate them from males and females. In theory, a transman should just identify with male characters, and transwomen to female characters. By demanding "Trans" characters in games all they have established is that they are, at best, neither represented by males or females.
Anyway, trying to navigate these illogical waters is why all of these traditionally masculine franchises are failing miserably. AAA games were always going to be hardest hit because they take years to complete, and will launch invariably championing culture fads that are 5 years past their prime.