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Have you tried the Total War series? Total War: Rome is generally considered the best of the series. It has a turn base strategic map and RTS combat.
If you want a fully engrossing game with a steep learning curve try Hearts of Iron IV. It's almost literally a Real Time Avalon Hill game. I'm sure Redress would love to give you pointers.
Thanks. Heard of a Total War but haven’t tried it. I use to roll my own bleeding edge x86 units but I’m Mac these days. Not on Steam. Does TW work on Mac? How about HoI, Mac friendly? I haven’t run a Parallels on my Mac for a while now. Would I need to get myself the latest version to go there without creating doing the dual boot thing?
Steam has a fairly extensive Mac game library.
Hearts of Iron IV and Total War: Rome bot have Mac versions on Steam.
My only caveat would be I am not all that fluent in Mac hardware, so I couldn't tell you what will run well and what won't on a Mac, I do know that the Total War series is far more graphics intensive than Hearts of Iron IV so check the requirements before buying.
In summation:
Total War: Rome (Remastered) - Graphics intensive
Hearts of Iron IV - Brain Intensive
(In theory you could buy the non-Remastered Total War: Rome and it would be significantly less graphics intensive)
Are you locked into RTS? I mean there is a ton of turn based "digital Avalon Hill" type stuff, but not so much RTS. A couple of my favorite turn based AH type games:I’m looking for RTS games without RPG involvent. The next level real world conflict recreation to test previous military strategy or creat one’s own. The digital Avalon Hill stuff. Also the next gen Civ games, Age of Empire, Command and Conquer. Civ 6 isn’t feeding the fix any more.
Any notions? I’ve looked but I’m not finding. I’m I missing any candidates in the RTS venue?
Thanks.
Are you locked into RTS? I mean there is a ton of turn based "digital Avalon Hill" type stuff, but not so much RTS. A couple of my favorite turn based AH type games:
Edit: Just thought of this after I posted, this is real time and great:
Last Epoch hit 1.0, and I am going to start my spin to win Void Knight as soon as I finish patching. LE for those unfamiliar, is a cross between Path of Exile and Diablo. More skill tree complexity than Diablo(which is not hard to do), but not the nightmare that PoE is for the skill tree. Large focus on crafting for gear. Better graphics and controls than Diablo.
Just throwing this in here, no clue what to think of it except...LoLz?
This is making my mouth water lolConfidential to @PoS:
Last year sometime I had given you a few options for WH40K games to play and, if I recall, you ended up enjoying GLADIUS - Relics of War quite a bit because it let you play as races other than Adeptus Astartes. Back then I had suggested you try the game BATTLESECTOR because it was the closest thing on the market to a WH40K table top experience on the PC. At the time you didn't like the options because it was limited in race selection and specifically it focused on the Blood Angels.
Well, I'm back to suggest you look into BATTLESECTOR again because in the last year of so they have add a considerable amount of content including a number of new races/factions and a custom campaign mode.
Granted, the custom campaign mode won't have all the bells and whistles of a developer created campaign, but it will at least allow you to play a campaign of sorts with any race available, and some of the custom modes appear to be a gauntlet style where you keep facing harder waves of enemies... so I can't vouch for that, necessarily.
That said, as of today here are the races that the game includes:
Blood Angels
Adeptus Sororita
Demons of Khorne
Necrons
Orks
Tyranids
T'au
Obviously I bring it up now knowing you are a T'au admirer, and now the game will allow you to play the T'au against a good number of your most hated factions. Haha!
The whole game with all factions appears to be about $60. The base game + the first 3 DLCs is on sale for $28, and the three DLC combined are about $30 total.
I'm getting ready to fire it up and try out one of these custom campaigns. The "Planetary Domination" campaign looks promising. You choose a faction and 2 opponent factions on a sort of hexagonal chess board and go about conquering hexes, each representing a turn based combat map.
This is making my mouth water lol
However... I think I'll wait until it goes on sale. The price of the base game is fine, but buying all the DLCs (and you cant play this game without them) increases the total by 400%, and thats just a ****ing ripoff. I have one moral absolute, and its never to get ripped off by money hungry game sharks, so I have the patience to wait. Lots of other games out there to pass the time with.
I have a bunch of games wishlisted on Steam for that very reason. Just waiting for the sale. Thankfully they email me when one goes on sale.This is making my mouth water lol
However... I think I'll wait until it goes on sale. The price of the base game is fine, but buying all the DLCs (and you cant play this game without them) increases the total by 400%, and thats just a ****ing ripoff. I have one moral absolute, and its never to get ripped off by money hungry game sharks, so I have the patience to wait. Lots of other games out there to pass the time with.
Oh, I almost forgot: that looks alot like Darkest Dungeon. Is it like that? If so, I am interested.View attachment 67492581
OK, here's a brief strategy guide for Iratus.
My ideal battle group (left to right): Fallen Dhampir > Ghoul > Werewolf > Tank (Bone Golem or Black Widow)
Top minions to take:
Ghoul- an excellent DPSer. She can move back and forth along the line and can be good anywhere. Her special ability can instakill any non-boss with 30% vigor left, and it heals her 100% too. A must have.
Werewolf- best all around damage dealer. Can also move back and forth along the line, and great special abilities that can attack twice per turn, debuff armor, and ravage the back lines of the enemy at up to 300% damage in a single hit. The one weakness is their low vigor, and they need allies or artifacts to heal.
Fallen Dhampir- another good all around S-tier minion, with multiple attack abilities and can heal by lifestealing with select stances and attacks. She can fight well all along the line too. Blood Phantasm has similar abilities and would make a good substitute if you cant create Dhampir yet.
If youre in the early game and cant build any of these, then a Reaper is a good low level damager to begin with. Bride of Iratus is also an excellent sniper as long as she stays in the rear, but beware of her low vigor.
Tanks: Bone Golem has low offensive capability but is a super damage soaker. Can heal on its own too, so its almost impossible to kill.
Black Widow is also very good- slightly better offensive capabilities than the golem.
If you cant get either of them during the early game, then Dark Knight makes a decent tank, provided you armor it up. It pairs good with a Skeleton too.
Stress damage dealers: you also need the occasional stress attacker to take down those with heavy armor. I would recommend Mummy- they can fight from any position, has high vigor and versatile attacks.
As far as leveling up Iratus himself, focus on the buffs for your minions first, then work on getting spells, unless its your first game.
There you go, good luck!
Yes it is! Iratus is everything you like with DD, but without the bad.Oh, I almost forgot: that looks alot like Darkest Dungeon. Is it like that? If so, I am interested.
Last Epoch thoughts, having now played all 5 classes to at least level 10(and fairly well beyond in a couple cases):
Classes, from least favorite to most:
1: Primalist: this class most likely, from looking at skills and such, gets much better later, but through level 10, it is boring and underpowered. Last class I took to level 10, and still the most deaths along the way, and playstyle was basically leap into a group, then spam attack while you and wolf minion oh so slowly kill the mobs. I suspect this class benefits more than most when they pick a masters(druid, shaman, or beastmaster).
2: Mage: huge step up from primalist. Many different possible setups just in the early levels, I went with a fireball/elemental nova build, throwing fireballs at range, then taking out packs close up with elemental nova. Fun and intuitive, once you get used to wards and how to get the most DPS, is easy to play and fun. Specializes into sorcerer, spellblade or runemaster. I will probably got sorcerer first of the 3 as it most closely matches the playstyle before mastery.
3: Sentinel: spin to win is real, and works nicely. Leap then spin is easy to do and works well. Masteries are void knight, Paladin and forge guard. If you do not like spinning, has several other viable options.
4: Acolyte: Oh boy is the acolyte powerful. Once you get bone golem, all you need to do is run around and pick up look while your skellies and golem handle everything else, including elites. The masteries are necro, warlock and Lich(which looks really cool to play...go into reaper form, slowly losing health, which you try and leach from mobs, when you run out of health you revert to human...reaper form has of course perks).
5: Rogue: So much fun, dashing around and through enemies(dashing through low health enemies kills them instantly) and then using your melee attack ability which is three attacks, the first of which creates a fire explosion around you. And you can drop smoke bombs to blind enemies and give you haste. Almost as powerful as the acolyte, but more fun. And of course, there are other playstyles you can use, such as a bow user. Masteries are marksman, bladedancer and falconer. Probably the first class I am going to push.
Continued due to character count limit in next post:
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