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We Need a New Bourne Game

blackjack50

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So I've been playing Hitman, the most recent installment. It is quite fun and it has gorgeous levels with so man ways to approach a situation. The one thing that it lacks to me...is a sense of hand to hand combat skill. Hence my creation of this thread. Just to see if there are any there like minded gamers out there.

When I played Hitman: absolution, I loved trying to play like Jason Bourne. Go in with no weapon, defeat as many guys as I could with hand to hand and still complete the hits. And it absolution had a decent hand to hand mechanic. It felt more like 47 was an expert in defeating enemies while unarmed. He felt lethal without a silver baller.

And while I understand that isn't the point of the game (stealth hits), and I truly enjoy the stealth side too, I just wish we could have a game out there that is reminiscent of Jason Bourne. We had the old game, but it forced you to engage in the enemy in hand to hand, had 0 stealth, the gunplay wasn't very good, and it just didn't quite give a mental work out like a Bourne game.

If I were to make a game it would resemble Hitman or even assassins creed. You would have a target with a variety of attack angles, objectives, and then once the mission is carried out you have to get out. Fighting the police would be survive, but if you got involved in small scale fights it would be survivable. And you wouldn't see the same move repeated every time. You as the gamer would have a sense of control over the striking and stabbing and improv weapon use.

So after that rant if you are still here:

If a new Bourne game came out that really made you feel like a human weapon would you play it? Or do you think it would be a flop?


Sent from my grapefruit using smoke signals.
 
The amount of data required to simulate the human muscular system, let alone human behavior in NPC's, is enormous. The number of possibilities you are describing needs to be narrowed by some sort of hierarchy or input regime. Next gen games which use rag doll physics in a 3D environment require near-organic interface from the player (or players).

A new Bourne game would not be a flop. It would be very successful in a limited capacity: as a recruitment tool for potentially onboarding military personnel. We have the technology and an appropriate environment for people who succeed in the virtual arena of videogames.
 
The amount of data required to simulate the human muscular system, let alone human behavior in NPC's, is enormous. The number of possibilities you are describing needs to be narrowed by some sort of hierarchy or input regime. Next gen games which use rag doll physics in a 3D environment require near-organic interface from the player (or players).

A new Bourne game would not be a flop. It would be very successful in a limited capacity: as a recruitment tool for potentially onboarding military personnel. We have the technology and an appropriate environment for people who succeed in the virtual arena of videogames.

See. I disagree. Do you remember enter the matrix? Ps2. They had multiple moves and and so on, and granted it isn't exactly what we are talking about, but they had a pretty decent gun play plus hand to hand system. Or absolution...also had a great hand to hand system, with limited moves, and sll it was missing in the story was that panicked chase system that you get in the Bourne movies.


Sent from my grapefruit using smoke signals.
 
See. I disagree. Do you remember enter the matrix? Ps2. They had multiple moves and and so on, and granted it isn't exactly what we are talking about, but they had a pretty decent gun play plus hand to hand system. Or absolution...also had a great hand to hand system, with limited moves, and sll it was missing in the story was that panicked chase system that you get in the Bourne movies.


Sent from my grapefruit using smoke signals.

Do you want carpal tunnel syndrome, or do you just want to play the "my character is a 200 pound gorilla. Couldn't beat the level on Easy for some reason, I guess I'll reload" game?
 
Do you want carpal tunnel syndrome, or do you just want to play the "my character is a 200 pound gorilla. Couldn't beat the level on Easy for some reason, I guess I'll reload" game?

What?


Sent from my grapefruit using smoke signals.
 
What?


Sent from my grapefruit using smoke signals.

I can't tell you how to skin a cat, but I'm guessing extended use of the same muscles in a repetitive motion will result in injury. If you're slow, chances are you'll avoid injury.
 
I can't tell you how to skin a cat, but I'm guessing extended use of the same muscles in a repetitive motion will result in injury. If you're slow, chances are you'll avoid injury.

Are you saying we are limited based in the controller system? I think that is what I'm having trouble understanding here.


Sent from my grapefruit using smoke signals.
 
Are you saying we are limited based in the controller system? I think that is what I'm having trouble understanding here.


Sent from my grapefruit using smoke signals.

Yeah! How many moves can you make on an arcade console? Fewer buttons means more input is required in a sequence of moves, or less options are available for potential moves.
 
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