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Understand that you are playing that scene as an adult with discernment... I know the game is rated M, but still if you play that game online (along with the other COD games) you'll find that a portion, possibly a large portion of the people playing are youths aged 12-17 (judging by voice chat) that may not have the same level of discernment...
It probably won't have kids going out and killing people at random, BUT more likely that if these kids encounter a situation that's relatively similar (kids beating up an elderly person with a walker, as an example) they will be more likely to remain unaffected... in other words, it's dehumanizing.
As it is, people have been so dehumanized that people would save a dog on the street before doing something for a stranger.
I shouldn't whine too much because I'm more then likely going to get that game for myself... although playing games like this one online I am continuously shocked at how many children play these games that are way too young to be exposed to this type of thing...
Basically. You are saying all humans are retarded if they aren't 18+ years of age.
There is the merit of the masses for being horrified with terrorist activities more so than other violence (Star Wars included), because it is so vividly familiar in the minds of many. You just have to deal with that, and the company had to deal with that and accept the responsibility for how it chose to approach the issue. Most people do not want to see what we have seen (though they have a higher tolerance once it is purely film rather than interactive media) in this game, and there is good reason for it. We can all say, please do not buy the game or skip the scene, that is certainly a valid argument, and always will be. Nevertheless, Infinity Ward is not free from such criticism.
The biggest problem I have with it is in consistency. The company takes itself seriously, takes the game seriously, and tries to pawn itself off as giving due respect to the men and women in uniform (even releasing their games on the same day-Veterans Day). Video games become artform when they attach more of a meaning to the product than pure entertainment value. Gamers for one reason or another, have this odd ability to forgo any argument about video game's art when it might make them look bad, but constantly yammer about how it is an artform and how no one can acknowledge it in the mainstream (whether it be an amazing sci-fi plot, thought provoking politics, thought provoking outlook on war, etc etc) when it could stand to benefit them. Once the game is controversial, the message of the game is removed, and the entertainment value promoted. When the game is not controversial, the message of the game and entertainment value are promoted-usually with the dramatic promotion of "and the story line! My god! Breathtaking! This should be a movie! Should be a book!".
I can deal with crazy, random acts of violence, but what they did was intentional and to me it comes off as falsified pride in their product. I am also fed up with the gaming community for becoming the same knee-jerk assholes they despised.
Why should they bitch about Mortal Kombat II? Few remember it, and fewer play it. You're reaching backwards, and it is distracting from the point.
There is a problem with including it. They knew there was a problem including it. That is why they changed their mind and included the warning in the first place. Before, it was set to be included in the plot and required playing.
It is not an anthill, it is a legitimate sensitivity, given only a short time ago, our own people feared continuous airport-related attacks. It was heavily ingrained in the peoples' mind, and there is merit in decrying its use in media such as this.
Infinity Ward has highly prided itself on being more than just a mere video game company providing entertaining games. They have constantly yammered about focusing on the memory of the troops who have fought in World War II, constantly prided itself on promoting the virtues of military service and how our freedoms of the innocent are protected (along with the whole American pride message)-and yet, there is that scene, where you play as the CIA agent as terrorist gunning down people in Moscow's airport and the scene is very well scripted and animated with hauntingly real sounds. There is a reason why I have a friend who came in willingly (enthusiastic to try the sequence, because he no longer has access to a 360 or a PS3) and literally got sick to his stomach and stopped playing it. The dude normally doesn't react that way to games, but he felt different about that portion of the game.
And by intentional I'm talking about specifically targeting an emotional response. It's no longer just a game when they try to do that. They were irresponsible with how they carried the game from establishing that theme afterwards. Too little was done with civilians in regard to protecting them. What is going to stick in people's minds is gunning them down.
Because the bitchers are bitching about something as equally stupid and the same result will occur.
They changed it a bit for the oversensitive Sally's who'd get their panties tied up in a knot over it.
OMG! A video game using real life events as plot pieces. Say it's not so!
Play Condemned and come back.
Also, your friend is a *****.
What...a video game trying to elicit emotional response! That's never been done before ever in a game ever. Not with moral choices with RPGs, not with survival horror, not ever!
And of course they're trying to get an emotional response by the player. It's called immersion. They want to draw you into the world, they want you to feel as if you are part of it, interacting with it.
There's nothing wrong with what Infinity Ward did, nothing at all. If people are too wussy to play it, they can go play with their ball-in-a-cup in the corner. It doesn't mean others won't play it, and given the sales figures of MW2...lots of people are. It's just like Mortal Kombat II. Uptight prudes bitched and bitched and bitched; nothing happened. People played it and enjoyed it and the world kept on turning. Same will happen here.
Have you ever played on Xbox live? They are. At times they aren't much better than the adults, but a great majority of the time, they are far worse. This is speaking as an Xbox live member for years.
That was a long time ago. Again, distraction from the point.
And yet it was considered important enough to do it. But, I'm glad you consider most people oversensitive Sally's. Great argument.
I did a bit. He was the one who tried to get me to play more of it. I was busy at the time.
Also, again, nice argument.
They dropped the theme, they didn't continue their moral righteousness with the civilians. Immersion comes with responsible choices, and we should be able to criticize the game not holding itself up to the company's high horse perception.
I'd have to say that age is no factor in determining immaturity based retarded-ness.
One of the big "problems" is anonymity. Penny-Arcade did a comic on it once before.
I found it...but it has swear words so I didn't post it.
In this game you play as a US operative who is working with the terrorists to gain their trust. There have been plenty of similar games before (like Splinter Cell) and no one cared.People did get worked up about that, but not as much. There is also a difference between troops battling troops and men gunning down innocent civilians in an airport.
In this game you play as a US operative who is working with the terrorists to gain their trust. There have been plenty of similar games before (like Splinter Cell) and no one cared.
Or for that matter, there are games where you get to play as serial killers, hitmen, etc and gun down random civilians and police officers for money (or just for the thrill0 and no one cares about those either.
In this game you play as a US operative who is working with the terrorists to gain their trust. There have been plenty of similar games before (like Splinter Cell) and no one cared.
Or for that matter, there are games where you get to play as serial killers, hitmen, etc and gun down random civilians and police officers for money (or just for the thrill0 and no one cares about those either.
Goes to show how decensitized we all are already...
Have you ever played on Xbox live? They are. At times they aren't much better than the adults, but a great majority of the time, they are far worse. This is speaking as an Xbox live member for years.
lol, anonymity does cause some issues...just look at /b/
Then we must ask. Does being an annonymous asshole constitute conditioning towards passiveness to unchecked aggression?
In the first 24 hours, the title has sold approximately 4.7 million copies in North America and the United Kingdom, and generated $310 million in sales, making it the biggest launch in the history of all forms of entertainment.
ign: Modern warfare 2 shatters opening day sales
well there you have it then. I guess most people don't care that there is a level where you run through an airport killing civilians. People bitched, and people moaned, and everyone else ignored them.
The main problem with mw2 isn't the terrorist level, it's that the game is only bout 5 hours long on single player.
IGN: Modern Warfare 2 Shatters Opening Day Sales
Well there you have it then. I guess most people don't care that there is a level where you run through an airport killing civilians. People bitched, and people moaned, and everyone else ignored them.
The main problem with MW2 isn't the terrorist level, it's that the game is only bout 5 hours long on single player.
and no co-op! Ggaaahhh!!!
Well there's a different co-op thing. There are a lot of co-op missions, but they run parallel to the single player missions. So it's not like you play single player as co-op; but there is an entire co-op set of missions as well, including some that you wouldn't have seen in the single player.
Well there's a different co-op thing. There are a lot of co-op missions, but they run parallel to the single player missions. So it's not like you play single player as co-op; but there is an entire co-op set of missions as well, including some that you wouldn't have seen in the single player.
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