I don't know if this is what you're talking about, but, a LONG time ago there was a little war game where you took turns with someone else and your tank attacked their tank; might have been called tanks. You had to/ could shoot away their cover to get at them. You'd adjust the elevation of your shot for what you hoped would be best affect and then shoot by pressing a key. And your shot would fly through the air, there would be a big explosion and the graphic would change to represent what you'd accomplished; each shot took four EVER. It was designed for a 286. I loaded it up on an early Pentium platform, it was almost unplayable. Setting up the shot was WAY twitchy and the shot and result happened so fast you couldn't see it; pretty hilarious - for about 5 minutes.
The only Computer games I've played were some MUDs and MMRPG's
I don't even remember what the MUDs were called. In the order I played them:
UO: really had the most potential to being an online life, for many reasons but the most prominent was what the players did actually affected the game. Graphics were very primitive but I think some people still play it though I hear its been tamed way down from the wild and woolly days when I played.
EQ: Played it for a very short time; graphics were lame and so was "zoning"
AC: IF you liked playing a mage or a hybrid mage, when it first came out, AC was the best game I've ever played. Then a guy; very bright computer geek (who I actually knew in game, he was on my server), created a utility (split pea) where everybody could know every spell, which was never the intent, actually the opposite. After that the dev's really throttled back what and how players could affect the game; between those two factors and dated graphics the game just died. Again unrealized potential.
WoW; EVERY BODY is exactly like EVERYBODY else that is their class and level, impossible to solo in the later levels which is my thing … mostly, way too tedious to level.
Now I play guitar, not guitar hero; guitar. I'd be much better if I'd have put the time into guitar that I did those games.
That's my 2 cents.