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One month left.
One month left.
One month left.
I didn’t think Flight Sim was still a thing. I have editions from many years ago. I even got the rudder pedals and the yoke add-one. I switched to IOS a long time ago. Is there something similar for IOS?
Ten years or so I went for lessons. I got to solo twice and realized that with my personality, I would be looking to buy an airplane next. The first solo was at my local field and consisted of three t/o-landings; I remember the second time that I took off after a successful landing and thinking, “ what the hell are you doing, you were on the ground and safe!”
Now look, I’m not here to shill for Microsoft.
But from what I understand, this game can utilizes all Bing map data and even real world weather patterns in real time and places it into this game.
You can take off from 37,000 airports and a lot of the globe is supposedly rendered in 3D photo-realism using all of Bings mapping data.
As far as I’ve heard from those who’ve been in the closed testing, bearing in mind they could be biased, this could very well be the most comprehensive and amazingly fleshed out flight simulator ever, bar none.
Multiplayer will be there, not yet sure on plane selection and whether there’ll be paid DLC but I expect it’ll have a decent selection on launch, hopefully everything we’ve seen in the trailers will be freely available, can’t wait to fly a 747 over my house
Anyway, I cannot wait, it just looks mind blowing.
One month left.
The physical release will be 10 discs. 10...
I didn't know they still did physical releases.
Considering the size the download would be, they probably had to.
FSX was mostly just a reskin of FS2004. I'll be assuming this one will be just a reskin of FSX until I see otherwise. I'll be especially disappointed if they once again don't bother with any kind of landing judge. I can't count how many times I had what seemed like a "perfect" landing but no way to prove it. Meanwhile, way back in 1999, War Birds would judge your landing based on ground speed and vertical speed to give you a landing grade on a 10-point scale. Typical M$ to overlook something so obvious for so long.
The physical release will be 10 discs. 10...
A graphics update is just a reskin. The in-game lessons will be identical. The missions will be identical. The game modes will be identical. ATC will be identical. The core of the game will be identical, except prettier graphics. Big deal. Same as the difference between FS2004 and FSX. I'm not getting fooled by that again.This isn't a reskin, this is made to utilize every bell and whistle graphically, and in 4K if you got the hardware.
A graphics update is just a reskin. The in-game lessons will be identical. The missions will be identical. The game modes will be identical. ATC will be identical. The core of the game will be identical, except prettier graphics. Big deal. Same as the difference between FS2004 and FSX. I'm not getting fooled by that again.
A graphics update is just a reskin. The in-game lessons will be identical. The missions will be identical. The game modes will be identical. ATC will be identical. The core of the game will be identical, except prettier graphics. Big deal. Same as the difference between FS2004 and FSX. I'm not getting fooled by that again.
I'm reading the same but interpreting it differently:Nope, everything I've read is that this has been a clean slate not an update.
In FS2004 I flew a 172 from Edwards to Inyokern with 50 mph gusts. I crab landed safely at 45 degrees but it was torture the whole way. Does that count?I think the key difference is the flight model. You ever fly a flight sim that had turbulence?
In FS2004 I flew a 172 from Edwards to Inyokern with 50 mph gusts. I crab landed safely at 45 degrees but it was torture the whole way. Does that count?
Well if FS is designed as the past FS, then the computer requirements for the optimal/ultra is gear that is not on the market yet and won't be for a couple of years.Thought you might enjoy this:
Load times look really bad, but everything else looks really good.