Nezumiiro
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- Dec 17, 2006
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This debate always sparked my curiosity. I personally believe that violent video games do not cause people to act out violently, though there are arguments that they do.
It's my belief that there are ratings for a reason, and that the parents should regulate what they buy for their children (as children aren't allowed to buy rated M games and such, and the only way they can obtain them is that their parents buy them). Also, if you think that you can go out and shoot people because Grand Theft Auto says you can, you obviously have some previous psychological disorder, therefore the violence in the game isn't solely at fault.
What are your thoughts on this issue?
I admit I have an ulterior motive for asking this (besides my interest in the topic)... I have this HUGE project in philosophy class involving this debate. My curiosity overpowers my need for statistics, but nonetheless, I hope it's okay that I use the poll statistics here for the project...I'm not entirely sure. Let me know if I shouldn't.
To put a spin on things, here are some situations that might make you reconsider your opinion:
(consider this situation if you think that video games do not influence actions)
In 2005, an 18-year old from Alabama was featured on the show, 60 Minutes, when he allegedly killed three police officers according to one of the most popular, best-selling games of its time: Grand Theft Auto: Vice City. The officers arrested him for, of all things, a suspicion of grand theft auto—stealing a car. There was a particular “mission” or “objective” in the game that described exactly what he did to kill the officers, which depicted killing the officers after raiding the police station. According to this circumstance, can you conclude that video games do, in fact, cause or influence violence in the people that play them?
(consider this situation if you think that video games do influence actions)
In 2005, a company known as Take-Two Interactive, in which the creators of the Grand Theft Auto video games originated, created an entirely new concept for a game called Stacker. In this game, one would continuously stack plain cardboard boxes over and over again repetitively.The game was oversimplified in order to avoid any adult or violent themes whatsoever, going as far as setting no goals to stacking the boxes, no limited time, no health bar, and standard, simple graphics. It is in first-person, therefore players don’t have the chance to “identify” with the main character in any way. There is no storyline and no plot. It is said that if one plays this game, they will have no sudden urge to just go out and stack boxes as seen in the game. Though this game was originally intended to please parents of children who dislike any form of violence in video games, this has been used in the argument that video games do not cause one to act out what they play. Is this any different than if one were to play a game such as Grand Theft Auto?
Thoughts?
It's my belief that there are ratings for a reason, and that the parents should regulate what they buy for their children (as children aren't allowed to buy rated M games and such, and the only way they can obtain them is that their parents buy them). Also, if you think that you can go out and shoot people because Grand Theft Auto says you can, you obviously have some previous psychological disorder, therefore the violence in the game isn't solely at fault.
What are your thoughts on this issue?
I admit I have an ulterior motive for asking this (besides my interest in the topic)... I have this HUGE project in philosophy class involving this debate. My curiosity overpowers my need for statistics, but nonetheless, I hope it's okay that I use the poll statistics here for the project...I'm not entirely sure. Let me know if I shouldn't.
To put a spin on things, here are some situations that might make you reconsider your opinion:
(consider this situation if you think that video games do not influence actions)
In 2005, an 18-year old from Alabama was featured on the show, 60 Minutes, when he allegedly killed three police officers according to one of the most popular, best-selling games of its time: Grand Theft Auto: Vice City. The officers arrested him for, of all things, a suspicion of grand theft auto—stealing a car. There was a particular “mission” or “objective” in the game that described exactly what he did to kill the officers, which depicted killing the officers after raiding the police station. According to this circumstance, can you conclude that video games do, in fact, cause or influence violence in the people that play them?
(consider this situation if you think that video games do influence actions)
In 2005, a company known as Take-Two Interactive, in which the creators of the Grand Theft Auto video games originated, created an entirely new concept for a game called Stacker. In this game, one would continuously stack plain cardboard boxes over and over again repetitively.The game was oversimplified in order to avoid any adult or violent themes whatsoever, going as far as setting no goals to stacking the boxes, no limited time, no health bar, and standard, simple graphics. It is in first-person, therefore players don’t have the chance to “identify” with the main character in any way. There is no storyline and no plot. It is said that if one plays this game, they will have no sudden urge to just go out and stack boxes as seen in the game. Though this game was originally intended to please parents of children who dislike any form of violence in video games, this has been used in the argument that video games do not cause one to act out what they play. Is this any different than if one were to play a game such as Grand Theft Auto?
Thoughts?