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Still playing through the Outriders main story. I have settled on World Tier 11 for the rest of my play through. World Tier 12 is generally the biggest milestone in the World Tier achievements because at Tier 12 your reward is a random unique legendary weapon. I hit Tier 12 earlier today, collected my weapon, hated it, and now dont' field the pull to achieve World Tier 15 any time soon.
Legendary weapons are an interesting thing because the only thing really that makes them legendary is that they each come with a unique Level 3 mod... so other than the look of the legendaries (not a fan) to can deconstruct them for their mod and then add the mod to whatever weapon you want.
Anyway, Tier 12 really ramps up the difficulty. It's still doable, but there is a handful of elite units that can ruin your day... or at least my day with my build. My build is built around the Volcano Round skill that turns your bullets into high powered flaming death. The usual limiter on Volcanic rounds is that the power only lasts 1 magazine and then has a long cool down. I mitigated that a bit with a mod that allows you reload once without going on cool down.. and then I also adopted the Light Machinegun as my primary weapon. It hits a ton, and has a 150 round magazine. Today I had an epiphany. There is an armor mod that automatically fills 50% of your magazine if you kill and enemy that is bleeding.. so I added a mod to my main LMG that causes bleed on hit. Now with the trash mobs I have unlimited ammo and that means I can keep Volcanic ammo up for a full encounter.
THat is great until you hit the bullet sponge bosses who will eventually force a reload. A few of those bosses have a rapid interrupt ability which means they can lock me in reload forever unless you can dodge away... but I'm an old man and the reflexes ain't what they used to be.
I've gone back to the drawing board to find a weapon I can use in those fights, but the hurdles are too many to really detail here.
Anyway, I'm on what appears to be the final map of the game, and so I can say the game is really very good. It's story is OK, the acting isn't terrible, the cut scenes are worth watching for the story... and it's a good looter shooter.
There are only two real complaints:
1) The "Map" system (the way you navigate) is awful and heads should roll for it.
2) Shaman Warlord isa pain in the ass and I think he was only thrown in so the Devs could say "See what it could be like if we really wanted to **** with you?"
And a final thanks to Chrysaloid Boss on the forest map, if you weren't so stupidly easy to farm I might have quit in frustration. Instead I murdered you a million times until I had the gear I needed to continue.
Legendary weapons are an interesting thing because the only thing really that makes them legendary is that they each come with a unique Level 3 mod... so other than the look of the legendaries (not a fan) to can deconstruct them for their mod and then add the mod to whatever weapon you want.
Anyway, Tier 12 really ramps up the difficulty. It's still doable, but there is a handful of elite units that can ruin your day... or at least my day with my build. My build is built around the Volcano Round skill that turns your bullets into high powered flaming death. The usual limiter on Volcanic rounds is that the power only lasts 1 magazine and then has a long cool down. I mitigated that a bit with a mod that allows you reload once without going on cool down.. and then I also adopted the Light Machinegun as my primary weapon. It hits a ton, and has a 150 round magazine. Today I had an epiphany. There is an armor mod that automatically fills 50% of your magazine if you kill and enemy that is bleeding.. so I added a mod to my main LMG that causes bleed on hit. Now with the trash mobs I have unlimited ammo and that means I can keep Volcanic ammo up for a full encounter.
THat is great until you hit the bullet sponge bosses who will eventually force a reload. A few of those bosses have a rapid interrupt ability which means they can lock me in reload forever unless you can dodge away... but I'm an old man and the reflexes ain't what they used to be.
I've gone back to the drawing board to find a weapon I can use in those fights, but the hurdles are too many to really detail here.
Anyway, I'm on what appears to be the final map of the game, and so I can say the game is really very good. It's story is OK, the acting isn't terrible, the cut scenes are worth watching for the story... and it's a good looter shooter.
There are only two real complaints:
1) The "Map" system (the way you navigate) is awful and heads should roll for it.
2) Shaman Warlord isa pain in the ass and I think he was only thrown in so the Devs could say "See what it could be like if we really wanted to **** with you?"
And a final thanks to Chrysaloid Boss on the forest map, if you weren't so stupidly easy to farm I might have quit in frustration. Instead I murdered you a million times until I had the gear I needed to continue.