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Blog Your Current Game

Halo 3 PC, something that seemed like a pipe dream a decade ago, is real. I've been having a blast playing through the campaigns.
 
I picked up Monster Train. It is a Slay The Spire clone, and as with most clones, is not quite as good. It lacks the purity of STS, just kill, collect cards/relics, and kill some more. With that said, not being as good as STS is not much of a criticism. STS is one of the best games around. Monster Train is very very good. I am just starting to learn some of the synergies and strategies.
 
Playing Mortal Kombat 11, full edition with the new expansion.

Loving it, the customization system is a little... Bad I have to say in the sense of how the items are locked away, there’s so many options to explore but 99% is locked away behind quite the convoluted system.

But having said that, I’m working my way through and it is very enjoyable but difficult, I enjoy fighting games but I’m not great at them admittedly.
 
If anyone sees this before 9am EST, the Epic store has the brand new Total War game for free until then. Not free to play until then, but free to own it.
 
I picked up Monster Train. It is a Slay The Spire clone, and as with most clones, is not quite as good. It lacks the purity of STS, just kill, collect cards/relics, and kill some more. With that said, not being as good as STS is not much of a criticism. STS is one of the best games around. Monster Train is very very good. I am just starting to learn some of the synergies and strategies.

I played a lot of Monster Train. I find that my most successful runs end up sticking me in a rut... I spent many hours chasing the perfect Frostbite deck, for instance.

Then I spent hours trying to build an autopilot morsels deck (Morsel Maker+ Morsel Master + Shadoweater w/ Fossilized Fang artifact = 80 Damage to all enemies ever turn)...

But every time I over extended while chasing a build and ended dying on the last level because the last boss seemed to be the one that is built to counter my deck. A frostbite build is great when the last boss is a flyer... not so much if they only appear at the final wave... and the high armor/sweeper final fight laughs at the 80 auto damage...

I think I stopped playing after hitting level 12 and all my strategies stopped working.

I think if I were to change anything about the balance of the game I would have some hard counter added to combat the sweep mechanic. Maybe there is one and I just haven't sussed it out yet. The only potential counter in an Umbra artifact that gives morsels a damage shield.. but that does nothing for all the other low HP back row units. I would maybe make armor block sweep? That would probably break something else.
 
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Factorio 1.0 release was this week, out of early access. No major changes from the latest 0.18, though a cool spider robot that just comes too late in the research tree to really be needed. Still, 0.17 and 0.18 really made the game a ton better, one of the best games around in fact, so if you have not played recently, good time to check it out.

 
I played a lot of Monster Train. I find that my most successful runs end up sticking me in a rut... I spent many hours chasing the perfect Frostbite deck, for instance.

Then I spent hours trying to build an autopilot morsels deck (Morsel Maker+ Morsel Master + Shadoweater w/ Fossilized Fang artifact = 80 Damage to all enemies ever turn)...

But every time I over extended while chasing a build and ended dying on the last level because the last boss seemed to be the one that is built to counter my deck. A frostbite build is great when the last boss is a flyer... not so much if they only appear at the final wave... and the high armor/sweeper final fight laughs at the 80 auto damage...

I think I stopped playing after hitting level 12 and all my strategies stopped working.

I think if I were to change anything about the balance of the game I would have some hard counter added to combat the sweep mechanic. Maybe there is one and I just haven't sussed it out yet. The only potential counter in an Umbra artifact that gives morsels a damage shield.. but that does nothing for all the other low HP back row units. I would maybe make armor block sweep? That would probably break something else.

One of the things I think STS did better than MT was that you did not need the perfect build to win. Some of my favorite wins in STS were ones where I did not get the cards or relics I really wanted, but just by making the best choice I could from the options I did have, I got something that worked. I never really got that feeling in MT. You needed a really good build or you where ****ed.
 
One of the things I think STS did better than MT was that you did not need the perfect build to win. Some of my favorite wins in STS were ones where I did not get the cards or relics I really wanted, but just by making the best choice I could from the options I did have, I got something that worked. I never really got that feeling in MT. You needed a really good build or you where ****ed.

I would tend to agree with you on MT but for the fact that I have watched a lot of MT players on Twitch who managed a win rate well above 50%, and they do it by being able to suss out a lot of synergies that I simply overlook. I watched one streamer pull off an all-random 25 game win streak at level 25 and they did it by knowing the cards infinitely better than I do.

I mean, I still don't get how anyone succeeds with the Stygian as their main class. That frostbite hero dies to the first sweep-attack unit that comes along. Some seem to know how to make it work.

It's definitely a harder game than STS, at least from the time I have spent watching others play both games.
 
I bought the game KEPLERTH on sale because Steam said I would like it. It's a survival game with the art style of RIMWORLD. It's in pre-release, but it has a complete enough experience and the price-per-hour of gameplay is good.

I completed the game as it currently exists yesterday, but admit that the late game is VERY tough, so I ended up resorting to some of the more cheaty mods on the Steam Workshop. :lol:

One of the side games involves an interesting leveling system you collect ingredients for genetic modifications to your character, and those mutations are placed into a hexagonal space is a sort of hexagonal Tetras fashion. It is a rather elegant way of limiting the genetic mutations you can have on a given character, and the shapes all but force you to specialize since all mutations in a given line (like Attack or Defense or pet) all fit together in the space allotted. The pieces are easily swapped out though so you can specialize your character for each boss fight along the way.

The one thing I think I like most about the game is that if you are in to stealth and resource gathering it is pretty fun to spend the first hours of the game delving too deep into the mines below gathering metals. Once you build an anvil, all the base level gear, right up to end level gold armor, is available if you want to spend the time down in the mine sneaking around gathering gold. If you gather all the resources for gold armor the first several bosses in the game become a breeze.
 
I bought the game KEPLERTH on sale because Steam said I would like it. It's a survival game with the art style of RIMWORLD. It's in pre-release, but it has a complete enough experience and the price-per-hour of gameplay is good.

I completed the game as it currently exists yesterday, but admit that the late game is VERY tough, so I ended up resorting to some of the more cheaty mods on the Steam Workshop. :lol:

One of the side games involves an interesting leveling system you collect ingredients for genetic modifications to your character, and those mutations are placed into a hexagonal space is a sort of hexagonal Tetras fashion. It is a rather elegant way of limiting the genetic mutations you can have on a given character, and the shapes all but force you to specialize since all mutations in a given line (like Attack or Defense or pet) all fit together in the space allotted. The pieces are easily swapped out though so you can specialize your character for each boss fight along the way.

The one thing I think I like most about the game is that if you are in to stealth and resource gathering it is pretty fun to spend the first hours of the game delving too deep into the mines below gathering metals. Once you build an anvil, all the base level gear, right up to end level gold armor, is available if you want to spend the time down in the mine sneaking around gathering gold. If you gather all the resources for gold armor the first several bosses in the game become a breeze.

I was tempted to get Rimworld, but it sounds too much like a title for a porno movie lol.

Right now playing Saints Row 3 Remastered, and I think I'm going to uninstall it. Just nothing but mindless violence and cheesy, empty plot. Im a GTA fan, but this is not even close.
 
I was tempted to get Rimworld, but it sounds too much like a title for a porno movie lol.

Right now playing Saints Row 3 Remastered, and I think I'm going to uninstall it. Just nothing but mindless violence and cheesy, empty plot. Im a GTA fan, but this is not even close.

Rimworld is a great game. It's one of those "Dying is Fun!" games. Here is a story I wrote about one of my early spectacular failures:


It all started when my potato crop was blighted just before the first harvest. I blame the abnormally dry weather... I had long since run out of food rations and had scoured the countryside for berries and such. I was avoiding hunting for the time because my long goal was to build a grand farm so I wanted to save as many animals to tame as possible. There were two herds of muffalo, and several wild turkeys that would make a grand farm.

Soon after the crops failed I received a communication from the ex-wife of one of my members who goes by the nickname "Worthy". Worthy's ex-wife had escape some space pirates and was looking for somewhere to hide. It was a tough call because Worthy was already moody from hunger, so bringing his ex-wife on the team would likely make his mood worse. I'd lie, though, if I said the reason for accepting her plea was anything other than wanting to test where such a move would lead in the team dynamic. I could almost here Worthy's pleas to not allow her because "she's crazy" or whatever and ex-husband would say.

She arrived on sight a few minutes later... and she was crazy. She was a good horticulturalist, though, so I over looked that "psychotic" trait of hers. We could get through this. We'd overcome worse........

The pirates arrived the next day, 6 strong, loitering on the other side of the hill across the map. Their loitering was to my advantage as it allowed me to set up sand bag firing positions at a choke point. I armed 4 of my settlers with the best weapons I had, a sniper rifle for Worthy, my best shot, some molotovs for Digger the miner, and two with pistols and took up positions. I let the ex and my other farmer named Uni behind to see if we could scrounge any food to stave off starvation.

It was a tense time in Crashville....

The Pirates eventually moved on my positions and my settlers put up a brilliant defense. The pirates were not entirely stupid however and eventually split into two groups and moved out of my firing arc trying to force me out of my defensive positions. I can't claim that the AI was this advance, but their move did indeed put me in quite a pickle. We were starving, after all, and all hands scrounging was what we should have been doing rather than having a standoff with some pirates.

Desperation set in and I left my defensive position with the plan of focusing fire on the best armed pirate of the north group and then whittle the group down and then repeat on the southern group. It was time consuming but it worked perfectly. By the end 5 pirates lay bleeding out in the sand, a 6th had run away. I set my soldiers back to civilian mode and they limped back to the base, bleeding, starving, but happy. Proud? They arrived at the base, opened the front door and... their blood ran cold.

I immediately received a cascade of mood change alerts before I realize what had happened. I looked around to find out what had happened and then I saw it....

Worthy's ex-wife was huddled in a dark corner of the room... eating Umi the farmer.

Capitalizing on the shock in the other settlers, the ex-wife shot my already severely wounded laborer Josh, killing him instantly. Worthy then shot his ex-wife dead. I'd like to think his mood lightened, even if just a bit.

I sat, a bit stunned. I realized that there were now just 3 settlers, and my utopian dream of a happy farm had died with the crazy woman's first bite of geologist. If I was going to survive I needed to hunt. So I found the closest muffalo herd and collected a few to be hunted and set all settler's priority to "hunt". Off they went to finally get something to eat. While they were hunting I went back to the base to start laying out the next building project, hydroponic farms, that I had researched just before the pirates arrived.

As I was laying out the hydroponic room I realized that I was hearing glass breaking and couldn't figure out why. When it dawned on me I panicked and scrolled quickly over to the hunting grounds and confirmed my worst fear.

I forgot to change my weapon assignments before sending them off to hunt so there was Digger the Miner hunting muffalos with... molotov cocktails.

The dry forest was ablaze, my settlers were trapped.. and all I could do is sit there watching them die in a fire... and laugh uncontrollably.

The end.

And when you get bored with the base game there is a world of mods in Steam Workshop to spice the game up.

Well worth the cost of admission.
 
Rimworld is a great game. It's one of those "Dying is Fun!" games. Here is a story I wrote about one of my early spectacular failures:




And when you get bored with the base game there is a world of mods in Steam Workshop to spice the game up.

Well worth the cost of admission.

LOL alright alright, I'll look into it once Ive uninstalled Saints Row 3 and finish Heavy Rain.
 
Pre-ordered Crusader Kings 3 today, and got Grounded, which is kinda cool so far.
 
Gotten back into Assetto Corsa after a long lay-off, they have improved the tire model to where it feels much like my old favorite GTR2. I'm still amazed I can get decent frame rates with a long in the tooth 2500K and a r9 380 on triple monitors. Pushing a GT3 car around Spa still works up a serious sweat. A force-feedback wheel and load-cell pedals add an amazing sense of realism.

Since it looks like the plague is going to wipe out all of the tennis leagues here in Phx, I just might finally take the plunge and join iRacing during their Black Friday sale in Nov and start driving competitively again.
 
Pre-ordered Crusader Kings 3 today, and got Grounded, which is kinda cool so far.

Grounded appears to be one of the line of new survival games that is high on concept, but you cap out rather quickly. That isn't a bad thing, in some ways I think the issue with most survival games is that the challenge and discovery fix wears off pretty fast, and by the time the grind starts I start to lose interest.

I keep thinking about trying it out, but end up going a different direction.
 
Forgot I had purchased, but not played, CHRONICON some time ago, and when I saw that it had come out of Beta I decided to give it a ****.

It's a fun little 1-Man-Developed Diablo clone with some nice depth. I think what I like about it is that the guy who made it seems to promote min/Max gameplay. I was more powerful than the game first play through could handle by the time I encountered the last boss.

Part of that was because the Warlock Pet build is nuts, and part of it was because there are some silly over-powered items in the game. There is an accessory item that lets you walk around with +200% XP buff, for example, which allowed me to cap my levels well before the boss.

By the end of the game I was just walking from point A to point quest point B and my pets were just exploding everything around me.

Min Incoming Damage/Max Outgoing Damage/Min Effort. :lol:


All that being said, I am now in the End Game and I see that max difficulty of the random rifts goes up to +43,000,000% HP on Mobs... :shock:

Yeah, not on my to do list.... :lamo
 
So I forgot that WASTELAND 3 was launching at the end of August. It just so happened that my Steam account had exactly enough money to cover it after I returned MARVEL'S AVENGERS (Avengers wasn't the game I had hoped at all).

I picked up WASTELAND 3 last night and have been playing it on and off today.

Here are quick takes...

Good:

* The game is essentially Fallout 2 in the X-Com engine...

* Do you need more than that?

Bad:

* I guess the game map is kinda hokey... but it's all just about how you get from one fight to the next.

* Inventory management is a pain. There are no Auto-Sell-Junk options that I have found.

But really, it is Wasteland/Fallout X-Com .. it checks all the boxes, scratches all the itches... for me, anyway.
 
So I forgot that WASTELAND 3 was launching at the end of August. It just so happened that my Steam account had exactly enough money to cover it after I returned MARVEL'S AVENGERS (Avengers wasn't the game I had hoped at all).

I picked up WASTELAND 3 last night and have been playing it on and off today.

Here are quick takes...

Good:

* The game is essentially Fallout 2 in the X-Com engine...

* Do you need more than that?

Bad:

* I guess the game map is kinda hokey... but it's all just about how you get from one fight to the next.

* Inventory management is a pain. There are no Auto-Sell-Junk options that I have found.

But really, it is Wasteland/Fallout X-Com .. it checks all the boxes, scratches all the itches... for me, anyway.

Addendum:

There is a bid "Sell Junk" button on the Shop screen... not sure how I missed it.
 
My daughter, the "analytic villain":

ck3daughter.jpg
 
So I forgot that WASTELAND 3 was launching at the end of August. It just so happened that my Steam account had exactly enough money to cover it after I returned MARVEL'S AVENGERS (Avengers wasn't the game I had hoped at all).

I picked up WASTELAND 3 last night and have been playing it on and off today.

Here are quick takes...

Good:

* The game is essentially Fallout 2 in the X-Com engine...

* Do you need more than that?

Bad:

* I guess the game map is kinda hokey... but it's all just about how you get from one fight to the next.

* Inventory management is a pain. There are no Auto-Sell-Junk options that I have found.

But really, it is Wasteland/Fallout X-Com .. it checks all the boxes, scratches all the itches... for me, anyway.

Hmm, it looks like Mutant Year Zero... but with no mutants lol
 
Not really a game I am playing, but more of a rant about a game I almost played...

I was kind of excited about the release of the DLC for Outer Worlds. I had kind of liked OW when I played through it... enough to finish it, anyway, which is a feat anymore. So I was looking forward to continuing my adventures with a hope that the new content was high enough level to offer some challenge to my later game character.

Well, nevermind... it seems the Outer Worlds DLC adds content to the playthrough, it doesn't extend the game past the final fight. When you finish the final quest of the original content it still goes to credits and the game is over. So you would need to play through the game again or reload a save from before the final mission to experience the new content and then rerun the final mission.

I'm not ruling out the possibility that I missed something in the final wrap up conversation before the credits that might have kicked off the new content, but I ran it a few times and it just went to credits.

If the DLC is indeed just an expansion to the main game that you can only access through a normal play through then that's really a strange decision. I would assume at this point that everyone who wanted to explore all of the outer Worlds story arc options will have done so already.
 
Not really a game I am playing, but more of a rant about a game I almost played...

I was kind of excited about the release of the DLC for Outer Worlds. I had kind of liked OW when I played through it... enough to finish it, anyway, which is a feat anymore. So I was looking forward to continuing my adventures with a hope that the new content was high enough level to offer some challenge to my later game character.

Well, nevermind... it seems the Outer Worlds DLC adds content to the playthrough, it doesn't extend the game past the final fight. When you finish the final quest of the original content it still goes to credits and the game is over. So you would need to play through the game again or reload a save from before the final mission to experience the new content and then rerun the final mission.

I'm not ruling out the possibility that I missed something in the final wrap up conversation before the credits that might have kicked off the new content, but I ran it a few times and it just went to credits.

If the DLC is indeed just an expansion to the main game that you can only access through a normal play through then that's really a strange decision. I would assume at this point that everyone who wanted to explore all of the outer Worlds story arc options will have done so already.

This is good news for me then since I just recently installed Outer Worlds, but I havent played it yet.

Heavy Rain is so freaking depressing I can only play it ten minutes at a time. Ugh.
 
Ghost Of Tsushima. Second playthrough. So pretty. And so many bitches to cut.
 
Blog your current game?

Okay;

I awoke on a beach, naked. I had no idea where Stubby Lee was. I looked around and saw that I was on a beach by a lagoon. I swung my chair around and asked my wife, "where are you?" She said "hell if I know." I knew that I wanted some clothes, so I went over to some shrubs and started grabbing fiber. I also noticed that the sun was getting low, night fall, I'd need a fire. But with no tools how would I build one. I picked up some stone and went to a tree, a tool tip said to hit it, really? So I did, blood spurting from my hands as I did, but I did get some wood and some thatch. I could build a stone pick. With the pick built I could mine a little flint and some more stone to build a fire pit, and a stone ax to harvest some trees. Stubby Lee and I (Stubby) figured that we were just across the bay from each other, so she tried to swim over to me, but only got a dozen yards before piranha attacked.

She spawned on the same beach as me, finally together. Just then I saw movement to my right and a dilophosaur spit poison in my eye and proceeded to tear my throat out. I respawned in a rocky area away from where I had been, but with lots of materials, so I built another pick and ax, and started gathering stone, flint, thatch, fiber and wood. I built a fire, but found the Compys weren't afraid of fire, though it did keep the bigger and more dagerous dilos away. A swift kick could send a compy flying, and I was able to keep them off me that way. I built some basic thatch foundations and was finally off the ground. Stubby Lee showed up about then and started replacing the thatch with wood.

After a few days (IRL time) we had a decent little house. Plenty of berries, and neighbors with big stone fortresses that I could hide in when the dilos got agro. We ate berries and the occasional dodo. After about a week, I built a slingshot and popped a dodo in the head, knocking it unconscious. I feed it some berries and tamed it. Then the little guy would follow me all around, until a dilo killed him, poor little guy. I tamed two more dodos, one male, one female, and life changes. We had a source for eggs. By that time our little jungle house was three stories and pretty secure during the long nights. We built beds, which meant that when we got killed we could spawn at the bed instead of making a long, dangerous trek back home.

I learned an engram to build a raft, but it took a huge amount of resources so I wandered a bit further into the jungle, By this time I could hold my own against the dilos with a spear and a bow. They would usually flee. But this time I saw one coming at me and got ready to fight, but as he got close I saw that this was no dilo, it was a raptor, and not just a raptor, an alpha raptor.
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I ran as fast as I could to jungle house made it inside and slammed the door. But the raptor brock down the wooden walls like they were twigs, He killed me, and Stubby Lee. I respawned in the bed, only to be greeted by the teeth and claws of the alpha raptor who was now guarding the house. We had to abandon jungle house.

So we fled down the coast to an area that is full of huge stones. I saw no predators bigger than dilos, so we found a spot and started to build. But we weren't alone, many other survivors had also decided to call this area home. I found that the footprint of what would become animal house was really small, but it was safe. Stubby Lee and I started focusing on taming. Little creatures called Lystero are common by animal house and could be tamed by just feeding them.


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