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Atlas

Yeah but I brought up socialism as the alternative that you might like better. Sorry for assuming you could read.

Like I said, your pissy, poorly considered snark started as a response to my statement that Communism sucks... clearly it triggered you. To your safe space!

Also, looping back...

so, universal healthcare in canada isn’t socialism because the government is just a customer. Cool. I’m glad we actually agree on this.

None of those systems are universal health care -- that is just pure semantic propaganda -- they are universal health insurance, but that doesn't translate into universal health care.
 
All games have bugs in them, but early access stuff is just cleverly done marketing that suckers people into being unpaid (and in fact paying) beta testers when the software development company ought to do it.

According to Steam, only 25% of games being set up as early access actually makes it to a final release build.

An immense amount of work has gone into Atlas, far more, I'd venture, than most full-release titles. Like I said, it is a fascinating game, and I have enjoyed the hell out of it. The range of experience based on what you want to do and how you want to play is amazing. A lot of what I saw as bugs early on were, in the end, my own misunderstanding of the game mechanics, and I have adjusted and moved on.. the net code and huge lag? Yeah, bugs, sure. I now have spent a lot of effort figuring out that in is actually possible to start a building from the seabed, and claim patches of ocean. I have essentially subnautica-ed a home of my own. The one major difference is that I can't build habitat underwater, but I was able to build a pillar from the sea floor to above the waves, and built a house on top of it. It was hard, it was fun, and it was rewarding...not sure what else you can ask for from a game.
 
An immense amount of work has gone into Atlas, far more, I'd venture, than most full-release titles. Like I said, it is a fascinating game, and I have enjoyed the hell out of it. The range of experience based on what you want to do and how you want to play is amazing. A lot of what I saw as bugs early on were, in the end, my own misunderstanding of the game mechanics, and I have adjusted and moved on.. the net code and huge lag? Yeah, bugs, sure. I now have spent a lot of effort figuring out that in is actually possible to start a building from the seabed, and claim patches of ocean. I have essentially subnautica-ed a home of my own. The one major difference is that I can't build habitat underwater, but I was able to build a pillar from the sea floor to above the waves, and built a house on top of it. It was hard, it was fun, and it was rewarding...not sure what else you can ask for from a game.

I was talking about early access in general, not about Atlas, since I havent played it yet.
 
I was talking about early access in general, not about Atlas, since I havent played it yet.

Well, you may or may not like it. It is about as open ended an MMO as you'd ever experience. It is so open ended that it is easy to become overwhelmed, and joining a company can quickly become more like a job.

I took on a monumental task of sailing half way around the map in search of a small place to call home, and I succeeded after about 50 hours of play... not sure what my next goal will be. I may hit the high seas again... but that risks abandoning my claim which suddenly has become key real estate (mostly because people in my area of the map didn't seem t realize until I did it that you can build a house on open water with a bit of persistence. See, people now realize that they can claim territory and build underwater pylons to deny other boats access to the harbor, and gun emplacements. They'd like to see me go now so they can secure their port...

Here is the view off of the front porch of my little bungalow:

3t5iip.jpg


Here is the map of our little island... the green blob is my problematic claim. All of those boats need to sail through my controlled waters. They can without cost, but they also can't build impediments to sail into their harbor in my zone. they aren't happy.

TL429I.jpg


And here is our little corner of the world in context of the rest of the world map:

1KOBYf.jpg


... it's a big map.

Also not that loop I sailed ... it took maybe 10 hours in game to sail that, and was mostly me not understanding how to sail. I was mostly just following the winds which, clearly, rotate in that part of the globe.
 
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