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So I have been playing a lot of Atlas since it was on early release and I must say that I am rather impressed.
Part 1
Now, will I continue to play a lot of the game? I don't know. It is definitely a technical win for the developer over the doubters (I was one of them), but the sociological development of the game will likely push me away eventually. More on that in a bit. First the Technical...
The Good - Technical: Atlas is a pirate survival game built on the Ark/Age of Conan model. What this crazy game does, however, is weave 255 Ark maps (each about the size of Conan with 2 to 4 islands and a lot of ocean) into a 15x15 tapestry. The map is so large that it would probably take most of a day in real life to sail from corner to corner with fair winds. Each map has a soft cap of 150 players, meaning that all together the single continuous game can support 40,000 players.
Most of the travel in the game is done through sailing, and this game is the best sailing simulator I've played. If you know how to sail then your won't be completely put off by the physics in this game. It has some pretty severe limitations, but if you plan is to sail in open ocean with the wind you are good to go.
The Bad - Technical: The launch was about as rough as a launch as I have ever seen. It was delayed at the last minute three times and then released in a completely unplayable state. It took two days of seemingly hourly patching to get the game playable at the server loads.
This was compounded by the design of the game that drops new players into "Freeports" by default (small towns on resource-rich islands) that are no-PVP zones. Each Freeport has the same 150 cap, however, and there were only 15 or so Freeports at the start of the game. It was a pretty huge bottleneck. The other benefit of starting in a freeport is that it is the easiest way, by far, to get your first boat, the raft.
Further complicating the launch was the design of the game that made land ownership a feature in PVP. In is MUCH easier to make a claim on unclaimed ground than it is to take a claim, and the amount of land can actually be claimed in limited (there are law and lawless regions, and you can't lay claim in lawless regions)... so those who got their boats fastest and figured out the fine are of sailing the quickest would have the upper hand.
The bad side of sailing is that the game doesn't allow you to push boats, or sail in reverse, meaning that beaching a craft is pretty much the end of the craft as a boat.. but it can still be used as a spawn point (so long as you put a bed on it).
That last bit ends up being the biggest issue with the game, and that is the survival aspect. You have to monitor overall hydration, hunger, and 4 vitamins (A, B, C, D) which correspond to 4 different food groups (grains, animal meat, fruit, fish). Getting low on vitamins (or too high in a vitamin) causes illness, and slow degradation in health, meaning it's not enough just to eat, you have to eat a balanced diet to stay healthy. That breaks down when one of the four is extremely sparse, and all foods deteriorate at a rapid pace. Moreover, the one food resource that is hardest to come by, inexplicably, is FISH. That is because, in part, the fishing mini-game is currently broken (you can't craft bait), so catching fish is a matter of swimming with a spear... but fish are sparse even with that method. It makes sea travel extremely problematic... except for the fact that when you die you can spawn right back on the boat (or any bed you own in a law region). So the only way to get anywhere by boat right now is to intentionally die when your vitamins are low and respawn back on the bed you built on your boat with balanced vitamins and continue sailing
It's weird...
Now the social aspect...
(Cont'd)
Part 1
Now, will I continue to play a lot of the game? I don't know. It is definitely a technical win for the developer over the doubters (I was one of them), but the sociological development of the game will likely push me away eventually. More on that in a bit. First the Technical...
The Good - Technical: Atlas is a pirate survival game built on the Ark/Age of Conan model. What this crazy game does, however, is weave 255 Ark maps (each about the size of Conan with 2 to 4 islands and a lot of ocean) into a 15x15 tapestry. The map is so large that it would probably take most of a day in real life to sail from corner to corner with fair winds. Each map has a soft cap of 150 players, meaning that all together the single continuous game can support 40,000 players.
Most of the travel in the game is done through sailing, and this game is the best sailing simulator I've played. If you know how to sail then your won't be completely put off by the physics in this game. It has some pretty severe limitations, but if you plan is to sail in open ocean with the wind you are good to go.
The Bad - Technical: The launch was about as rough as a launch as I have ever seen. It was delayed at the last minute three times and then released in a completely unplayable state. It took two days of seemingly hourly patching to get the game playable at the server loads.
This was compounded by the design of the game that drops new players into "Freeports" by default (small towns on resource-rich islands) that are no-PVP zones. Each Freeport has the same 150 cap, however, and there were only 15 or so Freeports at the start of the game. It was a pretty huge bottleneck. The other benefit of starting in a freeport is that it is the easiest way, by far, to get your first boat, the raft.
Further complicating the launch was the design of the game that made land ownership a feature in PVP. In is MUCH easier to make a claim on unclaimed ground than it is to take a claim, and the amount of land can actually be claimed in limited (there are law and lawless regions, and you can't lay claim in lawless regions)... so those who got their boats fastest and figured out the fine are of sailing the quickest would have the upper hand.
The bad side of sailing is that the game doesn't allow you to push boats, or sail in reverse, meaning that beaching a craft is pretty much the end of the craft as a boat.. but it can still be used as a spawn point (so long as you put a bed on it).
That last bit ends up being the biggest issue with the game, and that is the survival aspect. You have to monitor overall hydration, hunger, and 4 vitamins (A, B, C, D) which correspond to 4 different food groups (grains, animal meat, fruit, fish). Getting low on vitamins (or too high in a vitamin) causes illness, and slow degradation in health, meaning it's not enough just to eat, you have to eat a balanced diet to stay healthy. That breaks down when one of the four is extremely sparse, and all foods deteriorate at a rapid pace. Moreover, the one food resource that is hardest to come by, inexplicably, is FISH. That is because, in part, the fishing mini-game is currently broken (you can't craft bait), so catching fish is a matter of swimming with a spear... but fish are sparse even with that method. It makes sea travel extremely problematic... except for the fact that when you die you can spawn right back on the boat (or any bed you own in a law region). So the only way to get anywhere by boat right now is to intentionally die when your vitamins are low and respawn back on the bed you built on your boat with balanced vitamins and continue sailing
It's weird...
Now the social aspect...
(Cont'd)